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Posted

Hello everyone,

I am new to DCS, and flight sims in general, and I need some help with the f15c. I have logged about 10 hours in the F15c, and read the manual, but I haven't been able to figure out what the different audio cues mean specifically. For example, what is the difference between a high pitched "BEE BEE BEE" and the low pitched "Bwoop Bwoop Bwoop", I'm no sure which is a missile launch and which isn't. :helpsmilie:

On another note, when in HOJ mode, is it suggested that I power straight at the target to burn through the ECM, or should I launch an aim 120 down the azimuth of the source. In terms of countermeasures, when should I use flares, and when should I use chaff bundles?

 

Thank you everyone!

 

:joystick:

Energy is life. Altitude is life insurance.

Posted

If you're talking about the audio cues from the Radar Warning Receiver (RWR) check out this video.

 

Although it is a video on how to change the cues, it covers the original alerts and their meaning from the RWR.

 

With regards to HOJ and ECM burn though I have to yield to someone with more experience than I have. Or try searching the forums....here's a good thread I found http://forums.eagle.ru/showthread.php?t=140203&highlight=HOJ

 

Flares are used against infrared missiles (IR) or heat seeking. The flare is a heat decoy that draws the attention away from your aircraft's hot engines. You will not receive any notification of an IR missile launch; if you do see one, chop the throttles to idle and spam flares while maneuvering.

 

Chaff is used against radar guided missiles. There is a whole slew of info on the forums here about active and semi-active missiles. You will receive a RWR warning once the system detects the missile.

[sIGPIC]http://i306.photobucket.com/albums/nn266/JINX1391/jinx%20f99th%20sig_zps2hgu4xsl.png[/sIGPIC]

 

"90% of the people who actually got to fly the F/A-18C

module there (E3 2017) have never even heard of DCS

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-Pyromanic4002

Posted

One thing to keep in mind, don't fire on a jammers unless you know with 100% certainty that it is hostile. Also, there's a fairly good chance that whatever is jamming is outside of your missiles range. Personally, I can't recall ever finding myself in a situation where I've felt that it's necessary to fire on a jamming target(that I haven't burned through). But, I'm sure those situations exist, they're just pretty rare, at least in my experience.

[sIGPIC][/sIGPIC]

Posted

the highest pitch sound is usually a missile that is tracking you (radar guided). What I do at this time is to turn to beam the missile and its source, and duck down to ground level if its an airborne threat to "notch" the missile radar.

 

For IR SAMs, I usually climb and descend after putting the missile on my 6 if I spot it. It is usually too late to defend against it, mainly because the missile is homing on your engine signature, and is not guided by radar.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
But, I'm sure those situations exist, they're just pretty rare, at least in my experience.

 

Yeah you pretty much never want to fire Home on Jam (HOJ) its a waste of a missile!

 

Always remember that if you can see someone Jamming (see his strobes) that means he is still 24+ Miles away, when you get inside 24 miles of a Jamming Target (fast jet not large bombers) you get Burn Through on them.

So now you can see him on radar and what altitude he is at, speed, heading and aspect and can make a better decision about firing a weapon.

 

The only time I even consider using a HOJ shot (and I normally don't bother) is when I'm shooting at someone who is above 40,000ft and I'm lower than him and I know he is within 30nm. However this is shot is not intended to kill him, its more to get the party started and give him something to deal with, while I work on getting in a better position.

 

One of the worst things you can do against a High F-15 is just let him come screaming in unchecked, you have to give him something to deal with early on, if you let him get too close his energy advantage over you will seal your fate.

 

Putting aside F-15s above 40,000ft you should be aiming to fire Aim120s at bandits using TWS and always within 15nm, ideally within 10nm!

Missiles fired outside of this range have an extremely low Probability of Kill (Pk) and while you may catch one or two new people out with some long shots, you won't shoot anyone down who knows what they are doing from 15+ Miles away (unless you are 40,000ft+ and fast).

 

You should only use Chaff and Flares once you have been fired on, don't be popping them out there before someone shoots at you in the thinking it will spoof his radar / sensors... cause it wont. You will just run out of countermeasures faster :)

 

Best thing you can possibly do is get a buddy on Teamspeak and do a little 1vs1 practice, get him to take you through the whole shooting match and explain what everything means, then start chucking weapons at him so you know what to expect when you take to the big bad PvP skies!

 

Don't know anyone who knows what they are doing?

 

Jump on any Squadrons Teamspeak server, introduce yourself to the pilots flying and ask if one of them wouldn't mind taking you through the basics, there are loads of people willing to help out new comers.

 

Good luck!

[sIGPIC][/sIGPIC]



104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad

  • 3 weeks later...
Posted (edited)
;2522007']

The only time I even consider using a HOJ shot (and I normally don't bother) is when I'm shooting at someone who is above 40,000ft and I'm lower than him and I know he is within 30nm. However this is shot is not intended to kill him, its more to get the party started and give him something to deal with, while I work on getting in a better position.

 

One of the worst things you can do against a High F-15 is just let him come screaming in unchecked, you have to give him something to deal with early on, if you let him get too close his energy advantage over you will seal your fate.

 

As a newbie, that's just what I've started to do on MP servers in the F-15C.

From take off, I'll climb to around 44 - 45,000 feet then head to the combat area. I feel it gives me a lot of advantage and whether it's just in my mind or not, it gives me more reaction and planning time. I don't usually see many people up that high either. Most aircraft that I detect seem to be buzzing around between 1,000 and maybe 20,000 feet at most.

 

There are also or it appears that there are no con trails to give you away at that height either. I've noticed the conning starts at around 27,000 feet and stops above 37 - 38,000 so you can scream in visually undetected.

 

What I do at the minute is head in fast, TWS as many bandits as I can then hit, turn and run / evade. It's not perfect and it's probably not the by the book way but I stay alive a lot longer so I can get some experience in the air for more than 5 minutes lol.

 

:thumbup:

Edited by Tumbleweed

My Hangar: P-51D Mustang - KA-50 Blackshark - A-10C Warthog - F-86F Sabre - FC3 - Combined Arms - UH-1H

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Posted

In a war every tactic is allowed because there are no rules. Throwing Slammers towards bandits from +40k ft and up to 30NM is absolutely legit. Although you won't get many kills this way, you at least deny the enemy advancing further into your territory and/or guide a friendly Fighter playing the mountain game towards the enemy and sneak up their tailpipes. You might even help a friendly getting rid of the nasty Flanker at his six as he will provably get distracted by the missile coming out of nowhere.

 

Just be reminded that communication is vital in a combat environment so better call out those bandits to your allies if there are any around. I find it very helpful to have high-flyer warn me of bandits just past the next ridge or advancing to my position.

 

I started flying the F-15 in multiplayer about a week ago and after a short period I started to go relaxed into any engagement because it's just a game and the more I throw myself in into the fight club the better I become. I would suggest you join the 104th TS3 Server and ask the guys in the Air to Air channels anything that bothers you, most of them are willing to help you, myself included.

Posted

Just to be clear. Flying high has its advantages and it has its downfalls..

 

If you want to fly high just be aware that everything happens quickly and you can't turn on a dime. If you're not proficient with the radar it is in your BEST interest not to fly high.

For the WIN

[sIGPIC][/sIGPIC]

If your desired effect on the target is making the pilot defecate his pants laughing then you can definitely achieve it with a launch like that.
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