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Posted (edited)

I would like an option in the mission editor to disable any kind of weapon. I have now put all available weapons to 0 on all airbases, but players can still load cannon ammo

Edited by sFalcon



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sFalcon.

Posted

I believe you can work around this now by setting the airbase resources to 0 in the supply menu. That way, players will be unable to rearm any weapons when situated there.

Posted
I believe you can work around this now by setting the airbase resources to 0 in the supply menu. That way, players will be unable to rearm any weapons when situated there.

 

I've done this already, but people can still load cannon ammo



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sFalcon.

Posted (edited)
Hi sFalcon,

 

attach the mission so we can take a look

 

thanks

 

 

Mission attached, load cannon ammo for an F15 and other planes is still possible

Edited by sFalcon



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sFalcon.

  • ED Team
Posted

Thanks sFalcon,

 

certainly seems that way after a reload, I will ask Grimes to take a look in case I have overlooked something.

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Posted

Unfortunately the warehouse system simply does not include keeping track of gun ammunition, it never has. Really its not optimized for that sort of thing at the moment due to how it keeps track of munitions and defaults everything to a value of 100, but thats a whole other issue altogether.

 

 

You should be able to work around this limitation by using the scripting engine and creating an event handler to remove any weapon fired from a player whenever they fire.

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Posted

Thanks for the replys,

Was using instant autokick upon friendly fire by slmod... But since is this is not working in 1.5 i need to find another solution



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sFalcon.

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