WildBillKelsoe Posted November 20, 2015 Posted November 20, 2015 Can we have MANPADS or SAM's target specific parts of aircrafts? I'd love to have real engine or hyrdraulic , etc.. troubles and not scripted failures. I tried posting this in wishlist but somehow it is read only.. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
howie87 Posted November 20, 2015 Posted November 20, 2015 The failures aren't scripted... They're dynamic based upon which hit box the missile happens to damage. I think the damage model in DCS is actually pretty good for the most part. Almost every system in the A-10C can be individually damaged or degraded which is incredibly immersive (minus the unrealisticly slow way that hydraulic pressure bleeds off meaning you never have to use of the manual revision flight mode).
S-GERAT Posted November 20, 2015 Posted November 20, 2015 Well.. MANPADS should go for the most hot parts of the plane, so the missile is going directed to the engines, and a SAM operator can't choose the hit area for the missile, in this case, the missile is going directly to you, and is your facing respect him the only that determines the impact area. In my case, I have get a lot of different failures after missile or AA impacts.. sometimes I lost the hydraulics, another I started to lose fuel, different systems fails, weapons jammed etc.. the last time with A-10 I lost half of the right wing and I tried to return to base. Had to release all the weapons in emergency, but some of the wing affected keeps stuck, and when approaching the airbase I start to lose the ailerons controls completely, later the rudder, and finally had to eject.. The thing I most miss is the feature of the random failures without the need to suffer any damage, I have that option enabled, but as far I remember never had any random failure..
howie87 Posted November 20, 2015 Posted November 20, 2015 Missiles (IR) already do target heat emmissions and are therefore more likely to damage your engines and the rear of your aircraft. You can also tweak the percentage chance of random failures in the mission editor. I think they're currently based on real mean-time-before-failure (MTBF) data which are often in the range of hundreds or thousands of flying hours. If you want to simulate flying an older or less recently serviced jet, just ramp up the failure probabilites.
Northstar98 Posted November 20, 2015 Posted November 20, 2015 The only way to target specific parts of an aircraft is by using AAA or SPAAA - and even then it's pretty difficult - just landing hits is normally good enough Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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