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Posted

Here you go. I took a look at your mission and fixed the tanker for you. I also added a second tanker to show different orbit speeds and altitudes are achievable.

 

The issue was that your speed wasn't set correctly in the 'Orbit' field in advanced waypoint actions, and you had 'Orbit' set at every waypoint, which is incorrect. When using an orbit, you only need to set the aircraft to start the action at the waypoint you want the tanker to begin its orbit. There is also no need to use the switch waypoint action, as when the orbits are set up correctly, this is taken care of.

 

When using a circular orbit, it will maintain a left hand turning circle around the initial orbit waypoint that you have set, in this case WP1.

 

However, when using a racetrack, as you have done, you need to have a second waypoint (WP2) after the initial waypoint (WP1) where the orbit has been set. This will give the tanker the inbound leg of the holding pattern, which it will follow with subsequent left hand turns, using WP2 as the orbit fix. This way you can adjust the length and direction of the racetrack, which is very handy when building missions with plenty of enemy SAMs.

 

Hopefully that makes a bit of sense and doesn't sound too confusing. The best way to understand it would be to look at how the waypoints are set up in the mission editor, taking careful note of the waypoint actions. Then open up the mission in game, and see the route that the tankers are taking and how it compares with what it was set up to do.

 

Hope this helps!

DCS Aerobatic & FreeFlight [v1.06].miz

"What's that goat doing up here in the clouds?"

Posted (edited)

Hi Ranbi,

 

Thanks for your explanation, things have become clear now.

Edited by sFalcon



[sIGPIC][/sIGPIC]

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sFalcon.

  • 1 month later...
Posted
However, when using a racetrack, as you have done, you need to have a second waypoint (WP2) after the initial waypoint (WP1) where the orbit has been set. This will give the tanker the inbound leg of the holding pattern, which it will follow with subsequent left hand turns, using WP2 as the orbit fix. This way you can adjust the length and direction of the racetrack, which is very handy when building missions with plenty of enemy SAMs.

 

I don't fully understand this. Could you make a diagram or sketch of this please?

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