Kahn Posted November 28, 2015 Posted November 28, 2015 FINALLY!!!!!! I am finally able to consistently wheel and 3-point land the Mustang. I've. Been struggling for weeks! Here's a link of a firm but acceptable landing. [ame] [/ame] I'm sure there's improvement to be made. Centerline pride is one big one but its soooo hard to see out of the plane even tail up. What works for me is: 1. be stabilized much further away/ longer than you think you need 2. Commit to a power setting you are going to land at at 50' even small power changes seem to have a big destabilizing effect in every axis 3. Work on sight picture and know when to "drop" the wheels on the ground 4. My approach is 150mph , over the threshold at 110-120 Hope this helps Critiques welcome Sent from my iPad using Tapatalk
Anatoli-Kagari9 Posted November 28, 2015 Posted November 28, 2015 Excellent wheel landing Kahn! Congratulations! Flight Simulation is the Virtual Materialization of a Dream...
Crumpp Posted November 29, 2015 Posted November 29, 2015 Nice wheeler! Answers to most important questions ATC can ask that every pilot should memorize: 1. No, I do not have a pen. 2. Indicating 250
Kahn Posted November 29, 2015 Author Posted November 29, 2015 Thanks guys. It took 2 weeks of takeoffs and landings every night! Finally taming the stang. Sent from my iPad using Tapatalk
HeadHunter52 Posted November 29, 2015 Posted November 29, 2015 On the same track. Coming in straight means having to slow rate of decent to almost nothing, and giving some forward stick the moment the mains touch. Doable but hard. I like the three wheel landing. Dogs of War Squadron Call sign "HeadHunter" P-51D /Spitfire Jockey Gigabyte EP45T-UD3LR /Q9650 3.6Ghz | 16GB DDR3 1600 RipJaws | EVGA GTX-1060 ACX3 FTW | ThrustMaster 16000m & G13 GamePad w/analog rudder stick | TurtleBeach EarForce PX22 | Track IR5 | Vizio 40" 4K TV monitor (stuck temporarily with an Acer 22" :( )
Ala13_ManOWar Posted November 29, 2015 Posted November 29, 2015 Congratrulations!!! Nice landing by the way. S! "I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war." -- Major-General Frederick B. Maurice
Tomsk Posted December 3, 2015 Posted December 3, 2015 (edited) Here's a link of a firm but acceptable landing. Nice landing :-) On the same track. Coming in straight means having to slow rate of decent to almost nothing, and giving some forward stick the moment the mains touch. Doable but hard. I like the three wheel landing. Giving the right amount of forward stick when the mains touch does take practice ... but ... having got the hang of it personally I prefer it. Trouble with three pointers (IMO) is you need two very precise things to happen at the same time: you want the plane to run out of speed, exactly at the same moment it runs out of altitude. It's real easy to misjudge your height and stall too high over the runway, or to touch the mains accidentally with too much speed and "balloon". Especially since depth perception is limited in a sim, and your pitch attitude needs to constantly change as you slow down. In contrast, I like the wheel landing because it requires you to get one thing right: timing that forward stick. Precise altitude doesn't matter, you'll know when you hit the ground and at that point you shove the stick forward to prevent it ballooning. It's easier with a low descent rate but you can actually get away with quite a thump if you time the forward stick right. You can also wheel land at quite a range of speeds, so that doesn't need to be perfect either. I also like the improved visibility of landing on two wheels, it means I can see the horizon to help with rudder steering at that all important moment of the wheels touching. I can successfully do both two and three point landings now, but I personally feel like my wheel landings are much cleaner and safer. Not that I'm saying that doing three pointers is wrong in any way, I'm not a purist .. just that personally I prefer wheel landings. Edited December 3, 2015 by Tomsk
Captain Orso Posted December 4, 2015 Posted December 4, 2015 The hardest part for me is assessing how close to the ground I am. It seems I'm always 'feeling' for the wheels to touch the ground, being surprised by it and not neutralizing the stick quick enough. It gives me the feeling that the shock absorbers are not working at all :( When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
BSS_Vidar Posted December 23, 2015 Posted December 23, 2015 Wheel landings are suppose to be the easiest in tail draggers, yet they've made them so hard to do in this FM. The struts are WAY to bouncy. I just don't even bother anymore.
gavagai Posted December 24, 2015 Posted December 24, 2015 The main trick is trim adjustment. Don't trim nose-up. Trim nose-DOWN and wheel landings are not difficult. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
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