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Request: Theater-sensitive use of textures (e.g. flightsuits)


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Posted (edited)

The idea is to have theater-sensitive (i.e. terrain type) application of certain textures like flightsuits and patches. For example, the Caucasus would default to green/woodland flightsuits and full color patches, while Nevada and the Straits of Hormuz would default to desert flightsuits and patches/insignia.

 

The simplest implementation would be to add desert flightsuits for all pilot objects to the Nevada/SoH textures and somehow prioritize them over the default green textures (similar to adding a texture to TempTextures to override the default texture int he zip file).

 

However, I would love to see it implemented so that individual textures could be called for both woodland and desert from within the description.lua. This would allow, for example, separate textures for arm patches and rank insignia for Huey pilots both in the desert and Caucasus that can both be included in description.lua and called based on the terrain type. Likewise, the F-15C aggressor pilots could use "pilot_f15_00_b" and "pilot_F15_patch_65B_sqdn"for desert terrain and "pilot_f15_00_a" and "pilot_F15_patch_65A_sqdn" for woodland terrain without having to choose one or the other in description.lua.

 

This would be hopefully a small fix, but would greatly add to the immersion of the sim.

Edited by Home Fries
Posted

This would be great..

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