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Posted (edited)

It would add a lot of realism if the canopy would be more influenced by external conditions.

 

I just saw this:

[ame]

[/ame]

 

I guess it's a series of prerendered animations which react on the g force. Looks amazing and its on a ps4 (low-mid rage desktop pc)

Edited by XeNoise
Posted

After watching the video i realize that it is an actual real time fluid simulation, so i need to reformulate the question: is it technically possible to implement something like that in dcs's engine?

Posted
After watching the video i realize that it is an actual real time fluid simulation, so i need to reformulate the question: is it technically possible to implement something like that in dcs's engine?

 

Probably not, the size and complexity of the scenarios and the background calculations needed for a sim like DCS is probably an order of magnitude bigger than any racing sim.

 

No reason it couldn't be scripted in as some kind of post processing effect though. It wouldn't be real time, and probably wouldn't look as good but how many would notice the difference or care? As long as the immersion factor goes up Im all for it.

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

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