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Posted

Hey guys,

 

I'd like to have the players fly to a point and hold for a random amount of time before getting tasked on a mission.

 

I have a flag that is on a switched condition and gets checked every 30 seconds. It has a random 1% condition attached to it but it always gets checked as true within the first 2 minutes or so.

 

The logic is working fine, but the random seems to not be so random... I can just lengthen out the amount of time before the switched condition flag flip to a minute or two or whatever, but I don't want to do that if I can help it.

 

Is there a better way to go about this? Thanks ~

Posted

I think you could try to play with SET RANDOM FLAG VALUE instead of random %, but it requires more setting up in ME. I'd have to take a look at how it should be done in detail, but the general idea would be:

 

1. At the point chosen by you to make a trigger setting random flag value between 1-100 and then use a switch condition for that to change the random value if previous value between 1-99 was true;

 

2. If the value 100 is true, then you can have whatever other flag you need set as true, starting your event.

 

Hope that makes sense!

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