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Posted

Model visibility sprites are blinking on and off, which makes it rather hard to keep track of a target.

 

Noticed playing on the ACG multiplayer server using 1.5.2. Model visibility was set to medium. Sprites were noticeably smaller than in 1.5.1 (I assume the pixel sizes have been adjusted again).

Posted

So most likely the ACG server has it set to small.

 

The fact that sprites would be visible then vanish for a few seconds (2-15) and then reappear is new and was not in the previous version.

Posted
So most likely the ACG server has it set to small.

 

The fact that sprites would be visible then vanish for a few seconds (2-15) and then reappear is new and was not in the previous version.

 

The sprites in 1.5.2/2.0 have peculiar settings that tend to emphasize this effect. It's "normal" in the sense that that's just how they look in 2.0 but I don't think it looks good or realistic.

Posted

I did some single player testing. The sprite sizes are definitely smaller than in 1.5.1, maybe back to the initial sizes.

 

As a test, I edited the Fw-190 Dogfight instant action mission and added extra P-51s that travel perpendicular to the player's initial direction well out in front.

 

If I use the Large setting then everything is fine, the sprites are always showing. Right from the start of the mission you can see the P-51 heading straight for you as well as the ones moving laterally.

 

If I use the Medium or Small settings then the P-51 heading straight towards me has no sprite and only becomes visible once its 3D model is rendered. The other aircraft show as sprites (even though I have placed them further away than the initial pony heading straight at me). As those aircraft begin to turn towards me they start blinking in and out, vanishing for a few frames to a second.

 

My hunch is that the aspect facing of the aircraft is being taken into account. Something is definitely not right though. I would still expect the minimum sprite size to be shown at the very least, but it's not happening with these settings.

 

I've attached my quick and dirty test mission.

Fw190 Vis Test.miz

Posted (edited)

The sprite you see is an approximation of what the plane looks like from that aspect, which means aspect has a very big effect on how visible the sprite is.

 

Sprite sizes are around the size they were originally in 1.5.0, but with weird settings (maxsize > minzsize) that cause the effect of aspect on spotting to be exaggerated because of the effect that maxsize has on what the sprite looks like. It's also why the new imposters seem to flicker and shimmer more than they used to.

 

From another one of my posts, here's the exact settings:

 

Here are the model visibility setting updates.

The 1.5.1 values are listed in parenthesis.

 

Small

 

  • maxsize 2 (20)
  • minsize 4.0 (6.0)
  • alphaExp 0.75 (0)

 

Medium

 

  • maxsize 4 (20)
  • minsize 6.0 (8.0)
  • alphaExp 0.5 (0)

 

Large

 

  • maxsize 7 (20)
  • minsize 8.0 (10.0)
  • alphaExp 0.15 (0)

 

For reference, in 1.5.0, here were the settings:

 

Normal

 

  • maxsize 12
  • minsize 3.0
  • alphaExp 0.5

 

Enlarged

 

  • maxsize 12
  • minsize 5.0
  • alphaExp 0.25

 

The system is arguably "working as intended" but I don't like the 2.0 settings because of the flickering effect they tend to have. The original 1.5.0 settings, while slightly smaller in general, were much more consistent.

Edited by Why485
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