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Posted

Hi guys,

 

this guy needs about 25° bank at medium speed to get

the turn coordinator to a nearly full (one pointer-width less)

indication:

 

[ame]

[/ame]

 

To do that with the DCS version, I need about

80° bank angle.

 

So the coordinator is a bit slow, no?

Posted

I've noticed that it's very hard to fly uncoordinated, even without any rudder input at all. Is that related to this? And does the aircraft require that little rudder in real life too?

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

Posted
I've noticed that it's very hard to fly uncoordinated, even without any rudder input at all. Is that related to this? And does the aircraft require that little rudder in real life too?

 

I think Wags mentioned a few months ago that the L39 pilots they were working with all noted that the plane required little to no rudder input, except in crosswind landing conditions.

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

Posted

That's great news, in that case. Always a pleasure to find out that things are more realistic than you suspected.

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

Posted (edited)
Guys, what I was trying to say: Its a bug. The turn coordinator needle should deflect a lot more. Did the developers notice this?

 

Sorry, but I couldn't glimpse the TC in that video ?

 

I see an AH with an embedded turn coordinator ball - is that it ?

 

EDIT: Ok, saw it .... Think you're right ...

Edited by jcomm

Flight Simulation is the Virtual Materialization of a Dream...

  • 2 weeks later...
Posted (edited)

frumpy,

 

since I do not ( yet ) own this module I can't run the test I am suggesting here, and since I also do not have access to the aircraft manual, I don't know what the markings in the TC are set for - I mean, what rates of turn they match...

 

But let's admit they're set for 4' rate turns ( full circle in 4 minutes ).

 

Simply level and perform a timed coordinated ( not mandatory, but should be done that way ) full turn and observe to where the TC needle points. If it's over the correct mark then the TC is ok, otherwise it isn't...

 

Last time I tried this in the UH-1H where the TC is marked for 4' std turns, if one completes a full turn with the TC needle aligned with either of the markings ( left or right ), it takes a LOT LESS than 4 minutes to complete... ( could have changed after the various updates, I'll check over Nevada ASAP... )

 

EDIT: It now works as precisely as I could tell, because it's really difficult to keep the TC needle aligned with the std marks through the full turn, but it did take near 4 minutes to complete !!!! This is excellent - they fixed that :-)

 

I used the Nevada Map, because I no longer have the helicopters installed in 1.5.2...

Edited by jcomm

Flight Simulation is the Virtual Materialization of a Dream...

Posted

Hey jcomm, I'll check. The turn coordinator works a bit different than

I'm used to.

 

From the L-39 manual:

 

"It is developed to determine turn and slip directions and bank angles at speed

of 350 km/h. Angular velocity measurement limit is ±5,7 0/s, which corresponds

to 450 bank angle and speed of 350 km/h."

 

Thanks to the recent sale, I also bought the MiG-21. It's DA-200 turn coordinator is calibrated at 500 km/h.

Posted
Hey jcomm, I'll check. The turn coordinator works a bit different than

I'm used to.

 

From the L-39 manual:

 

"It is developed to determine turn and slip directions and bank angles at speed

of 350 km/h. Angular velocity measurement limit is ±5,7 0/s, which corresponds

to 450 bank angle and speed of 350 km/h."

 

Thanks to the recent sale, I also bought the MiG-21. It's DA-200 turn coordinator is calibrated at 500 km/h.

 

 

Thx for the additional info frumpy!

 

I am probably getting the L-39 anytime soon :-)

Flight Simulation is the Virtual Materialization of a Dream...

Posted (edited)

>I am probably getting the L-39 anytime soon :-)

 

I like the L39, its got a good looking cockpit, excellent flight dynamics,

easy to handle yet capable of doing aerobatics.

 

I checked the turn coordinator again at 350 km/h. It seems to

deflect only about 2/3 of the correct value:

 

turn.jpg

 

 

 

Who is the developer of the L39? I'll give them a headsup.

Edited by frumpy
changed pic
  • ED Team
Posted

I checked the turn coordinator again at 350 km/h. It seems to

deflect only about 2/3 of the correct value:

 

Incorrect test.

TC calibrated for 350 km/h true airspeed. On your screenshots true airspeed is 400 km/h instead.

Screen_151228_090635.thumb.jpg.95b5960898309528d792cd8217965d07.jpg

"You become responsible, forever, for what you have tamed.” ― Antoine de Saint-Exupéry, The Little Prince.
Posted (edited)

Just out of curiosity, is that 2nd needle in the ASI ( the thinner one ) reading TAS ?

 

@frumpy: So, you did try again, using TAS instead of IAS, and got the same deviation, right ?

 

I had that problem with the initial release of the UH-1H, where, apart from being very difficult to fly a rate turn with the kind of hardware I have to control it, it was very far from the marked 4 minutes.... Latter versions show very near 4 minutes for a full circle, the differences being mostly due to my lousy flying :-)

 

Maybe they can fix it too for the L-39 in one of the next updates - after all, certainly no show killer, but apart from ELITE, there still has to be a flight simulator where this sort of details, more related to IFR practice, are done correctly right from the start.... :-)

Edited by jcomm

Flight Simulation is the Virtual Materialization of a Dream...

Posted (edited)

jcomm - yes, the thin one is TAS, the big needle IAS.

 

Billy, I don't know how you did it? Your N1 at 94% is significantly higher

than mine. Did you do a level&stable turn without airbrakes? What version?

 

I tried again with 350 km/h TAS, level&stable. DCS 1.5, freeflight mission

at about 3000m. Did not try 2.0.

15° bank is okay, 30° and 45° is off. The higher the bank, the more

the value is off.

I was trying to fly a level turn at full TC deflection, on my L-39 it is not

possible due to exceeding the AOA limit.

 

Unbenannt-4.jpg

Edited by frumpy
Posted (edited)

See also the variometer in the video, this is also important. He is falling.

Edited by BeR1
  • ED Team
Posted
jcomm - yes, the thin one is TAS, the big needle IAS.

 

Billy, I don't know how you did it? Your N1 at 94% is significantly higher

than mine. Did you do a level&stable turn without airbrakes? What version?

 

I tried again with 350 km/h TAS, level&stable. DCS 1.5, freeflight mission

at about 3000m. Did not try 2.0.

15° bank is okay, 30° and 45° is off. The higher the bank, the more

the value is off.

I was trying to fly a level turn at full TC deflection, on my L-39 it is not

possible due to exceeding the AOA limit.

 

I see on your screenshots (with 30 and 45 deg. bank) that slipping ball isn't centered so you need to apply right rudder a bit for coordinated turn without slip. I believe, in tnat case you'll get correct TC indication.

But anyway, I'll re-check this issue tomorrow.

"You become responsible, forever, for what you have tamed.” ― Antoine de Saint-Exupéry, The Little Prince.
Posted
I see on your screenshots (with 30 and 45 deg. bank) that slipping ball isn't centered so you need to apply right rudder a bit for coordinated turn without slip. I believe, in tnat case you'll get correct TC indication.

But anyway, I'll re-check this issue tomorrow.

 

 

Of course, the true TC will be indifferent to uncoordinated turns.

 

On a GA aircraft you can make a flat ( rudder ) turn if you want, and get the exact same result.... I believe the slip in the turns performed by frumpy is so negligible that I don't think it has any influence in the outcome...

Flight Simulation is the Virtual Materialization of a Dream...

  • ED Team
Posted
Of course, the true TC will be indifferent to uncoordinated turns.

 

On a GA aircraft you can make a flat ( rudder ) turn if you want, and get the exact same result....

TC pointer position is related to angular velocity of turn (turn rate). With rudder you can change this rate (and yes, make flat turn also) but bank angle will correctly indicated on TC only for coordinated turn.

 

I believe the slip in the turns performed by frumpy is so negligible that I don't think it has any influence in the outcome...

Proof of the pudding is in the eating :)

"You become responsible, forever, for what you have tamed.” ― Antoine de Saint-Exupéry, The Little Prince.
  • 2 weeks later...
Posted
I see on your screenshots (with 30 and 45 deg. bank) that slipping ball isn't centered so you need to apply right rudder a bit for coordinated turn without slip. I believe, in tnat case you'll get correct TC indication.

But anyway, I'll re-check this issue tomorrow.

 

Any news on this?

  • ED Team
Posted

I've re-check this issue and agreed that needle deflection is a bit small. The issue is adressed now.

"You become responsible, forever, for what you have tamed.” ― Antoine de Saint-Exupéry, The Little Prince.
  • 1 month later...
  • 2 months later...
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