Beamscanner Posted December 23, 2015 Posted December 23, 2015 Can anyone confirm whether or not switching to STT after pitbull increases your missiles pk. I have been trying this in MP, and there seems to be a difference. But of course I cannot be 100% sure that it isn't a coincidence. What really needs to answered is whether or not the AIM-120 still receives data from the APG-63 after pitbull. If so, then it is to be expected that it'll be more difficult for the target to break track from the APG-63/seeker combo, vice just the seeker. I realize that data from the APG-63 radar is not needed, as that would defeat the point of a FaF missile. But to me, it would make sense that if given the opportunity the jets radar could drastically improve the missiles ability to bypass certain countermeasures and maneuvers. (i.e. chaff, seeker head jamming). also to the two axises from the seeker and the APG-63 would make it more difficult for the target to effectively go into both their the Doppler notches.
TAW_Blaze Posted December 23, 2015 Posted December 23, 2015 STT doesn't do anything once it's active in the game. Regardless of you fired it in STT or just switched to it after.
GGTharos Posted December 24, 2015 Posted December 24, 2015 In-game, missiles ignore any M-Link once they activate their seekers. Can anyone confirm whether or not switching to STT after pitbull increases your missiles pk. I have been trying this in MP, and there seems to be a difference. But of course I cannot be 100% sure that it isn't a coincidence. What really needs to answered is whether or not the AIM-120 still receives data from the APG-63 after pitbull. If so, then it is to be expected that it'll be more difficult for the target to break track from the APG-63/seeker combo, vice just the seeker. I realize that data from the APG-63 radar is not needed, as that would defeat the point of a FaF missile. But to me, it would make sense that if given the opportunity the jets radar could drastically improve the missiles ability to bypass certain countermeasures and maneuvers. (i.e. chaff, seeker head jamming). also to the two axises from the seeker and the APG-63 would make it more difficult for the target to effectively go into both their the Doppler notches. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
SDsc0rch Posted December 24, 2015 Posted December 24, 2015 also, the other side of this.... whatabout dropping track (turning out?) before pitbull ---- how do in-game missiles deal with that?? seems to me you get much lower Pk i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
Capn kamikaze Posted December 24, 2015 Posted December 24, 2015 If I've hit my first target I often try to go STT on the other, may as well, and if your missile misses you have a hard lock on it ready for a second shot.
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