AstroEma Posted January 1, 2016 Posted January 1, 2016 HI all, I got myself two other 27" screens for Xmas to finally have a triple screen setup. Seriously awesome, but what a performance hit. I am looking for suggestions on how to make things run smoother beside lowering the quality a bit. My setup is: Skylake at 4.5Ghz 8 gb ram Gtx970 overclocked. Do I really need to go to a 980ti to run DCS smoothly? If I am in the cockpit it's mainly ok, but when I switch to external views it runs at 10-15 fps max! Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
Art-J Posted January 1, 2016 Posted January 1, 2016 If I am in the cockpit it's mainly ok, but when I switch to external views it runs at 10-15 fps max! Sounds like You didn't turn the infamous "depth of field" option off? i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Kalahari Posted January 1, 2016 Posted January 1, 2016 I have a similar setup as you. Switch off the 'depth of field' off. System Specs : Processor ; Intel®Core i7-3930 CPU@ 3.20GHz. RAM -16.0 GB Type-64bit GPU-GTX 970 Never eject over a village you've just bombed - US Marines Gen.
unltd Posted January 1, 2016 Posted January 1, 2016 (edited) Likely exceeding max vram with depth of field and other goodies on. Turn them down or upgrade to a 6 or 8 or even 12gb card to run. Another generation of Nvidia high vram boards will be out soon to help lower the price. We'll be looking to build a triple 4k (see 12K gaming) system later this year. Happy New Year! Edited January 1, 2016 by unltd Ryzen 5950x PBO | MSI RTX 3090 | 32gb 3600 RAM | 2 x SSD | Quest 3 | TM Warthog
AstroEma Posted January 1, 2016 Author Posted January 1, 2016 Thanks Guys. I did turn off depth of field, but made just a tiny bit of difference when switched to a spot or lock camera outside. Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
Deezle Posted January 1, 2016 Posted January 1, 2016 You're not using the "3 screen" profile, are you? Mines runs fine. Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
AstroEma Posted January 1, 2016 Author Posted January 1, 2016 no, I am running 1 screen. I have surround spanning enabled in the Nvidia control panel. Could it be the RAM? only 8GB? Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
tiborrr Posted January 1, 2016 Posted January 1, 2016 970 is probably a bit weak for 3xWQHD. I will be testing this card over the weekend, see this thread. Triple 2560x1440 makes for a ~ 11MPix rendering image, some 33% more than a single 4K. My R9 Nano (+25% power limit to keep it at 1GHz core speed) is just good enough in my book for 4K here, I think 970 may not be enough in this scenario.
AstroEma Posted January 1, 2016 Author Posted January 1, 2016 Figured it out guys. apparently using the Nvidia 3D setting, forcing them instead of using the application controlled, has a big performance hit. turned off most of the Nvidia settings and it now works beautifully! Thanks to all! Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
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