wolf5 Posted January 8, 2016 Share Posted January 8, 2016 Not sure if reported but : If i set fuel quantity to 0% in ME, in fly, my gauges will indicate as my tanks are full but engine will flame out. Same for 10% or more, gauges always indicate full tanks. People fly planes, pilots fly helicopters Link to comment Share on other sites More sharing options...
Adi Posted January 8, 2016 Share Posted January 8, 2016 I've also noticed a few minor oddities with the fueling, especially when starting with 50% internal fuel and three drop tanks. Link to comment Share on other sites More sharing options...
atonium83 Posted January 8, 2016 Share Posted January 8, 2016 (edited) I don't know if we already report it but it concern the fuel quantity. On the Razbam M2KC, all the DETOT are false, in all configuration we have +50 kgs than real aircraft. There is all DETOT for the three different configuration of the plane: Clean: 3160 kgs (3200 in DCS) Fox ( 1x RPL522): 4150 kgs (4200 in DCS) Kilo ( 2x RPL 541 + 1x RPL522): 7310 kgs (7400 in DCS) Bravo (2x RPL 541): 6320 kgs (6370 in DCS) Edited January 8, 2016 by atonium83 Link to comment Share on other sites More sharing options...
Nealius Posted January 9, 2016 Share Posted January 9, 2016 I've noticed that when adjusting loadout the fuel weight does not increase when tanks are added; instead it goes to weapon weight. Perhaps the fuel stuff is still WIP? Link to comment Share on other sites More sharing options...
Adi Posted January 9, 2016 Share Posted January 9, 2016 I think it's always been that way. It sees the tanks as weapons. I'd like to see the slider bar for total aircraft fuel so tanks can be added part full or empty. Link to comment Share on other sites More sharing options...
Recommended Posts