BaD CrC Posted January 11, 2016 Posted January 11, 2016 Hi guys. Does anyone knows and can explain to me what the "export objects" tick box is doing in the advanced options settings of the MP server? Does it synchronize mods or skins? Thanks. https://www.blacksharkden.com http://discord.gg/blacksharkden
Grimes Posted January 12, 2016 Posted January 12, 2016 It enables the export lua environment, which allows mods like tacview to work. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
BaD CrC Posted January 12, 2016 Author Posted January 12, 2016 Thanks Grimes. Would you know why it has been made an option? Seems to me it needs to be checked all the time then. Does it apply to lotatc too? https://www.blacksharkden.com http://discord.gg/blacksharkden
Pikey Posted January 12, 2016 Posted January 12, 2016 It's a nice quick way of stopping (some) cheating on servers who prefer more control. There may also be performance improvements but my testing was inconclusive. It's useful. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Ciribob Posted January 12, 2016 Posted January 12, 2016 Just a small thing to add, check DCS_ControlAPI.txt in DCS/API below is the relevant bit of info: LuaExport API 'Lo*' ---------------------------------------------------------------- See Scripts/Export.lua for the documentation. The available calls are: LoGet* Lo*Coordinates* These 2 calls are NOT available on clients, unless server.advanced.allow_object_export=true LoGetObjectById LoGetWorldObjects Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Grimes Posted January 13, 2016 Posted January 13, 2016 Thanks Grimes. Would you know why it has been made an option? Seems to me it needs to be checked all the time then. Does it apply to lotatc too? Its always been an option, it just wasn't part of the GUI when making a server. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
blaueente Posted January 13, 2016 Posted January 13, 2016 For my Server its disabled but one can download TacView Files via FTP after the mission has ended. AFAIK it's possible to 'cheat' if enabled by watching TacView LiveData. Ente
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