Ciribob Posted December 29, 2015 Posted December 29, 2015 (edited) As the CTLD thread (http://forums.eagle.ru/showthread.php?t=143107) has become quite long, I thought it would be good to have a separate thread that consists of simple mission examples and/or tutorials to help new and existing mission builders. The idea is that the thread will be a bunch of very small examples with detailed instructions of how to set it up and what to do in the mission which'll cover many of the standard use cases of CTLD. If you want to post a different script here with an example, feel free. To keep the thread consistent, please keep discussion to a minimum and layout the post like so but feel free to add new headings or modify as you see fit. I'm a rubbish mission designer so I really hope you guys can help out and post examples of you're own :) Name: Simple Player Troop Pickup Overview: Shows how to setup CTLD and MIST with a troop pickup zone Scripts & Links: CTLD version 1.5 http://forums.eagle.ru/showthread.php?t=143107 MIST version 4.0.57 https://github.com/mrSkortch/MissionScriptingTools Keywords: MIST, CTLD - Keywords make the thread searchable Description / Briefing / Guide: A simple example showing how to setup MIST (required by CTLD) and CTLD with a player controlled helicopter in a pickup zone. You can load troops when you're in the zone using the F10 Radio Menu as shown in the video. First to add MIST, get the latest version from here and extract somewhere: https://github.com/mrSkortch/MissionScriptingTools and click Download Zip Next download the latest CTLD from here: https://github.com/ciribob/DCS-CTLD and click Download Zip and extract somewhere. Open the mission editor and go to triggers. Add a DO ONCE trigger, in the Condition column, add a TIME MORE of 1 and in the Action column add a DO SCRIPT. Click open on the DO SCRIPT options and select mist.lua. Now add a second DO ONCE trigger, in the Condition column, add a TIME MORE of 2 and in the Action column add a DO SCRIPT. Click open on the DO SCRIPT options and select ctld.lua. Add a second action of PLAY SOUND TO COUNTRY and pick a country unused by your mission, e.g. Australia and click open and select beacon.ogg Add a third action of PLAY SOUND TO COUNTRY and pick a country unused by your mission, e.g. Australia and click open and select beaconsilent.ogg Beacon.ogg and beaconsilent.ogg are used by the radio beacons and are required for the beacons to function. Once you've done the above steps you can use all the mission editor functions of CTLD (https://github.com/ciribob/DCS-CTLD#mission-editor-script-functions) To make the example complete, add a Trigger zone called pickzone1 and place it over Batumi. If you're inside this zone you can load and unload troops. Add a Huey with a Pilot Name of helicargo1 and make it client and hot start at Batumi. Jump in the mission, after a few seconds blue smoke will appear in the center of the pickup zone and you can now land at that smoke and pickup troops using the Radio F10 Menu. You've just used a script in a mission. Easy! :thumbup: Video (Optional!): Edited December 29, 2015 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Ciribob Posted December 29, 2015 Author Posted December 29, 2015 (edited) Name: Simple Cargo Spawn Overview: Shows how to spawn crates using a trigger simulating a resupply Scripts & Links: CTLD version 1.5 http://forums.eagle.ru/showthread.php?t=143107 MIST version 4.0.57 https://github.com/mrSkortch/MissionScriptingTools Keywords: MIST, CTLD, Cargo Spawn AI Description / Briefing / Guide: CTLD has the function ctld.spawnCrateAtZone which can use to to spawn a crate at a trigger zone. An idea for the function would be a resupply mission which in this mission is simulated by a C-130 landing and causing cargo to spawn. The documentation for the function is here: https://github.com/ciribob/DCS-CTLD#spawn-sling-loadable-crate-at-a-zone The mission uses a Trigger with a condition of Unit Inside zone for the C-130 to trigger a DO SCRIPT: ctld.spawnCrateAtZone("blue", 500, "spawncrate") Which'll spawn a Hummer crate at the spawncrate trigger zone. This can then be slingloaded or unpacked as normal. You may want to speed up time using Ctrl + z (alt+ z to slow down again) as it takes a while for the C-130 to land. Video: Cargo Spawn Example.miz Edited December 29, 2015 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Ciribob Posted December 29, 2015 Author Posted December 29, 2015 (edited) Name: Simple Troop Mission Overview: The mission consists of a group of soldiers that need to be transported to an area and dropped off. The troops then carry out their mission and need to be picked back up and returned to base. Scripts & Links: CTLD version 1.5 http://forums.eagle.ru/showthread.php?t=143107 MIST version 4.0.57 https://github.com/mrSkortch/MissionScriptingTools Description / Briefing / Guide: The attached example mission shows a common use of CTLD. The mission consists of a group of soldiers that need to be transported to an area and dropped off. The troops then carry out their mission and need to be picked back up and returned to base. There any many ways to do this in DCS and using CTLD, this is just one. The mission has two groups of troops, extract10 and extract11. The groups have these names so that they can be loaded and unloaded. The list of group names is in ctld.extractableGroup in CTLD.lua and can be changed or added to as desired. Extract11 is set to Late Activation so they dont appear until activated. Extract10 can be loaded by the helictoper and then be dropped at the green smoke. There is a trigger setup so that when extract10 appear in that zone, they are deactivated. Extract11 are then activated and carry out their task, moving to their waypoints. Once they've completed their task, they can then be loaded and dropped back to base which has another trigger zone, checking for extract11, which triggers the end of the mission. Video: Apologies for the terrible mic quality and sound levels in general. First video I've done with a Mic... Troop Mission.miz Edited December 29, 2015 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Mt5_Roie Posted December 29, 2015 Posted December 29, 2015 Great info! Will download and check them out tonight. Question - do you have any scripts that would work for pilot rescue? I've seen the CSAR script that works for human pilots when they eject. But I'm looking for a training missions where rotor pilots have to locate and pick up pilots for training. Any thoughts? Coder - Oculus Rift Guy - Court Jester
Ciribob Posted December 29, 2015 Author Posted December 29, 2015 Great info! Will download and check them out tonight. Question - do you have any scripts that would work for pilot rescue? I've seen the CSAR script that works for human pilots when they eject. But I'm looking for a training missions where rotor pilots have to locate and pick up pilots for training. Any thoughts? The easiest thing to do is use the CSAR script here: http://forums.eagle.ru/showthread.php?t=146994 In the CSAR.lua you need to edit the csar.enableForAI and change it to: csar.enableForAI = true This'll give you the ability to rescue downed AI pilots. For downing the pilots, add some enemy AA systems below a friendly aircraft and then deactivate the group after say 30 seconds after all the units are shot down. Hope that helps. As payment you could put together a sample mission and post here :thumbup: Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Ciribob Posted December 29, 2015 Author Posted December 29, 2015 (edited) Name: AI JTAC Auto Lase Overview: The mission shows two different AI JTACS who will automatically lase a target and switch to a new target once the previous target is destroyed. Scripts & Links: CTLD version 1.5 http://forums.eagle.ru/showthread.php?t=143107 MIST version 4.0.57 https://github.com/mrSkortch/MissionScriptingTools Description / Briefing / Guide: This mission shows how CTLD's JTAC Auto lase can be used to mark targets for A10s and other aircraft. The mission requires the A10C module to run. Any AI unit can be used an auto JTAC, a good one to use is an unarmed Hummer or a predator drone. There many options that can be set for an AI JTAC, see the full documentation here: https://github.com/ciribob/DCS-CTLD#jtac-automatic-targeting-and-laser For this mission, after CTLD has loaded there is a separate trigger with a DO SCRIPT of: ctld.JTACAutoLase('JTAC1', 1688) and ctld.JTACAutoLase('JTAC2', 1690) The second JTAC is late activated to show that its possible to do. The numbers, 1688 and 1690 are the laser codes the two JTACs will use. The AI JTACs need to be a in a group of one unit containing only themselves. The Group Name is used by the DO SCRIPT. Video: Poor shooting but I don't want to re-record it... :) CTLD-JTAC-Night.miz Edited December 29, 2015 by Ciribob Forgot to attach mission... Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Mt5_Roie Posted December 29, 2015 Posted December 29, 2015 So I build a mission in 2.0 to test it out. I set the recover AI and had a plethora of bad guys shooting at them. So my mistake in my previous attempts was that I made the unit name the required name - not the pilot name. So lesson learned there. Attaching my file so people can learn as well. So this got me curious, how does one navigate using bullseye in a Huey? I know in an A-10C I can program a steerwaypoint using OFSET...but how do you do it in a huey?TestCSAR.miz Coder - Oculus Rift Guy - Court Jester
AdawgPHL Posted December 30, 2015 Posted December 30, 2015 Is there a way to make AI choppers pick up and drop off troops? F99th Wizard #56
Ciribob Posted December 30, 2015 Author Posted December 30, 2015 (edited) Name: Advanced AI Heli Troop Transport Overview: The mission consists of a group of soldiers that need to be transported to an area and dropped off. The troops then carry out their mission and need to be picked back up from a seperate location and returned to base by an AI Huey. Scripts & Links: CTLD version 1.5 http://forums.eagle.ru/showthread.php?t=143107 MIST version 4.0.57 https://github.com/mrSkortch/MissionScriptingTools Description / Briefing / Guide: The attached example mission shows how to do troop transport entirely by AI to a location as well as the troops being returned to base. There any many ways to do this in DCS and using CTLD, this is just one. There are easier ways, as the AI don't actually need to transport the troops, you can just spawn or activate troops using triggers when an AI Unit lands. This mission does show actual troop transport. The mission has two groups of troops, extract10 and extract11. The groups have these names so that they can be loaded and unloaded. The list of group names is in ctld.extractableGroup in CTLD.lua and can be changed or added to as desired. Extract11 is set to Late Activation so they don't appear until activated. Extract10 will be loaded by the helicopter and then be dropped at the green smoke. Extract10 are loaded using a trigger with a time more of 10 seconds and a DO SCRIPT of ctld.loadTransport("helicargo1") The script tells the Huey to try to load any troops nearby. The helicopter will then take off and is ordered to land by Waypoint 2's advanced action. The Land task is set to end after 1 minute. The troops are automatically unloaded when the helicopter lands the first time as it lands in a trigger zone called dropzone1. Dropzone1 is on the list of dropoff zones so AI CTLD units will automatically unload troops as soon as they land in one of these zones. More information here: https://github.com/ciribob/DCS-CTLD#pickup-and-dropoff-zones-setup After a minute the helicopter is told to take off and then circle. After circling for a few minutes, its next advanced task is to land at pickzone1. There is a trigger setup so that when extract10 appear in the first dropoff zone, dropzone1, they are deactivated. Extract11 are then activated and carry out their task, moving to their waypoints and then returning to the pickup zone call pickzone1. CTLD.lua needs to be modified so that the AI unit can load the troops we sent to pickzone1 instead of troops from the pickup zone. This is done by changing the line in ctld.pickupZones from: { "pickzone1", "blue", -1, "yes", 0 }, to { "pickzone1", "blue", 0, "yes", 0 }, Make sure to add the modified CTLD.lua to your mission, not the original one :) The reason why is that sets the pickzone to have no available troops so the AI Huey is forced to load the troops we sent back to that zone. Once the troops are loaded, the helicopter will then takeoff and land in dropzone2 and again automatically unload the troops as its in a drop zone. There is another trigger that detects extract11 are in dropzone2 and triggers and end of mission message. Dont forget! You can speed up and slow down time using cntrl+z and alt+z Video: Apologies for the terrible mic quality and sound levels in general. Also cut a bit off at the start and end... I'll get the hang of this eventually :doh: example-with-troop-orders-ai.miz Edited December 30, 2015 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Bearfoot Posted April 7, 2016 Posted April 7, 2016 (edited) Hi Cribob, Thank you so much for your work on this. You have definitely gone above and beyond, not only in creating this, but also providing such rich documentation and examples! So, now, I want to ask for going abover and beyonder! What would be great might be some recipes in cookbook style. So, you do this already in this thread, but everything is packaged away in the videos etc. But for complete beginners, it might be helpful to break it down into simple steps by text? E.g., let's take on a the following scenario. Multiple 4-ship flights of AI helicopters take off from a base, fly to a pick up location, pick up some troops, fly to a landing zone and land troops. Basically, the quintiessential classic bread-and-butter air assault, the most iconic of all modern combat helicopter missions. Recipe would be: (1) Create the helicopter groups. Create 4 groups of 4 helicopter units. Label each group "helicargo1", "helicargo2", "helicargo3", "helicargo4" (or should that be each *unit*: "helicargo1", "helicargo2", .... "helicargo16"?). Place the groups on suitable airfields or specially-created FARPS. They need not be in the same airfield/FARPS (do they?) (2) Create the troops. Create 16 groups of 10 soldiers each. Place them in a suitable pick-up area, e.g. an empty field. Arrange each group so the soldiers are close to each other. [here, at this point, I still do not understand CTLD enough to write the remainder myself; so I am just going to go with what needs to be done using stock DCS; would love to understand how to do this in detail with CTLD, as the the following does not really work very well with multiple helicopters in the same group, due to everyone but the first couple of helicopters landing too far away to be within pick-up distance of the troops regardless of the formation set] (3) For the troops: - For each group, create the following route: waypoint 1 = pickup zone; waypoint 2 = landing zone; waypoint 3 onwards: remainder of the mission. - at the first waypoint create an advanced waypoint action: "Perform Task" > "Embark to transport". - at the next waypoint create an advanced waypoint action: "Perform Task" > "Disembark" (4) For the lift: - Create route as follows: first waypoint = troop pickup zone; second waypoint = RTB and land; make sure to deconflict flight routes! - At first waypoint: "Perform Task" > "Embarking" - Select load (Add/remove); might need to click "distribution" etc. Edited April 7, 2016 by Bearfoot
Ciribob Posted April 7, 2016 Author Posted April 7, 2016 Thanks! Thats a great idea. Unfortunately I'm very low on time at the moment... but for the next example I do, whenever that is, I'll change the style. :) Feel free to add any examples of your own here once you get the hang of CTLD. I hope others do as well! :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Bearfoot Posted April 7, 2016 Posted April 7, 2016 Thanks! Thats a great idea. Unfortunately I'm very low on time at the moment... but for the next example I do, whenever that is, I'll change the style. :) Great! Really looking forward to it! Would love to use it for some campaigns that I am working on!. Thanks! Thats a great idea. Feel free to add any examples of your own here once you get the hang of CTLD. I hope others do as well! :) Absolutely! The more examples, the better for everyone.
snowsniper Posted April 7, 2016 Posted April 7, 2016 Nice tutorial and awesome script here. I should have win so many time if I've seen that before. ;-) would love to convert the old TOOTAL mission (CTTS) to the new CTLD but didn't succeed. CTLD is so rich with so many function (crates...), that it is hard to anderstand quickly basic fonctions.unfact some of them are the same as the old CTTS, and the unit name helicargo etc.. ideas of a cooking list example should be perfect. thanks for the vids. i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals
Bearfoot Posted April 18, 2016 Posted April 18, 2016 Been fiddling with this, and have some questions: (1) does loading troops etc. change the weight of the aircraft? I read the difference between simulated and non-simulated sling loads, which do not and do, respectively. But what about troops? (2) In cases where the CTLD tables need to be modified, instead of modifying the original script, can we get away with redefining the tables in a "DO SCRIPT" action after the CTLD script file has loaded? For e.g., can we add a DO SCRIPT action consisting of ``ctld.transportPilotNames = {"foo", "bar", etc}`` to define the pilot names or similar to define PZ's? (3) Is there a way to have the troops visible and waiting for pick-up in the PZ and which then disappear once picked up? For the visual aesthetic of loading up troops. I suppose we would then have to limit the number of troops in the zone?
ESAc_matador Posted April 18, 2016 Posted April 18, 2016 1.- not possible at the moment 2. Don't know, probably yes. But it is better to have the names already in the ctld.lua file. There is a list of "extractable" groups name. 3 yes, there is an option. If you name the infantry group "extract1" (2, 3, 4...check the .ctld.lua file for names) this unit is extractable anytime, anywhere. As many times as you need. So just place the group, and give it the proper name. Read the ctld.lua inatructions.
Bearfoot Posted April 18, 2016 Posted April 18, 2016 1.- not possible at the moment 2. Don't know, probably yes. But it is better to have the names already in the ctld.lua file. There is a list of "extractable" groups name. 3 yes, there is an option. If you name the infantry group "extract1" (2, 3, 4...check the .ctld.lua file for names) this unit is extractable anytime, anywhere. As many times as you need. So just place the group, and give it the proper name. Read the ctld.lua inatructions. For (1), I think this is very important. Is it impossible to do (i.e. change weight via lua), or can it perhaps be done in the future? For (3), I guess for the "full" visual, the troops need to at the very least disappear from view once loaded (using the DCS World Transporter Beam). Of course, seeing animation of them run into helicopter, get in, and then turning around and seeing them there would be better. But this is not science fiction ....
Ciribob Posted April 19, 2016 Author Posted April 19, 2016 Been fiddling with this, and have some questions: (1) does loading troops etc. change the weight of the aircraft? I read the difference between simulated and non-simulated sling loads, which do not and do, respectively. But what about troops? (2) In cases where the CTLD tables need to be modified, instead of modifying the original script, can we get away with redefining the tables in a "DO SCRIPT" action after the CTLD script file has loaded? For e.g., can we add a DO SCRIPT action consisting of ``ctld.transportPilotNames = {"foo", "bar", etc}`` to define the pilot names or similar to define PZ's? (3) Is there a way to have the troops visible and waiting for pick-up in the PZ and which then disappear once picked up? For the visual aesthetic of loading up troops. I suppose we would then have to limit the number of troops in the zone? 1.- not possible at the moment 2. Don't know, probably yes. But it is better to have the names already in the ctld.lua file. There is a list of "extractable" groups name. 3 yes, there is an option. If you name the infantry group "extract1" (2, 3, 4...check the .ctld.lua file for names) this unit is extractable anytime, anywhere. As many times as you need. So just place the group, and give it the proper name. Read the ctld.lua inatructions. For 1: Exactly as ESAc_matador says its not possible in the current DCS scripting environment. You can add weight to an aircraft for a single player mission offline but its just done through the mission editor and will not work online 2 - You can but the format of that table is slightly changed as part of CTLDs setup process - You can add your own table to replace the loaded one but make sure it matches the format you see here: https://github.com/ciribob/DCS-CTLD/blob/master/CTLD.lua#L5474 3 - Exactly as ESAc_matador says again. Instead of a pickup zone, add troops (or spawn using the spawn troops function). You'll then see the group disappear when loaded. If you add troops manually, make sure their GROUP names are on the extractGroups list. The number of troops will then be limited by the actual number of groups standing there. Please try to ask questions in this thread: http://forums.eagle.ru/showthread.php?t=143107&page=46 as I say in the original post as I'm trying to keep this for examples instead of help :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Bearfoot Posted April 27, 2016 Posted April 27, 2016 I've just posted an recipe for building a basic air assault mission using this awesome library here: http://forums.eagle.ru/showthread.php?p=2758768 I note the reason I put this in a separate thread as opposed to here: basically, I wanted a thread focused on the air assault mission, showcasing different variants and implementation. I want to, again, though, thank Ciribob for the fantastic work with the CTLD library, as well as Grimes for MIST! Feel free to provide any suggestions/critiques etc. either on the air assault mission thread, this thread, or the main CTLD thread!
C6_Hellfrog Posted June 17, 2016 Posted June 17, 2016 (edited) searching about the same, you have some work in CTLD but not everything is working with 153 202 WIP here about new scripting https://github.com/jweisner/DCS-FAC still learning and trying to understand all that complicated but powerfull stuff... a lot of work... Edited June 17, 2016 by C6_Hellfrog
Ciribob Posted June 20, 2016 Author Posted June 20, 2016 (edited) Any sample that JTAC marks enemy units with smoke? Seriously?? No one? searching about the same, you have some work in CTLD but not everything is working with 153 202 WIP here about new scripting https://github.com/jweisner/DCS-FAC still learning and trying to understand all that complicated but powerfull stuff... a lot of work... Guys, its the 6th post in this thread or all in the documentation. :) http://forums.eagle.ru/showpost.php?p=2621667&postcount=6 https://github.com/ciribob/DCS-CTLD#jtac-automatic-targeting-and-laser Just a gentle reminder, please don't post questions and requests, just examples as I'm trying to keep this thread just examples so they're easy to find. If you want help, open a new thread or post in the main CTLD one. :) Hellfrog, afaik everything is working under 1.5 and 2.0 other then the spawn bug which should be fixed by the next dcs patch. PM me if not. I'm away until the 28th but I will be around after that so apologies for slow replies. Edited June 20, 2016 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Panthir Posted November 22, 2016 Posted November 22, 2016 Hello, I have tried CTLD script with DCS World 2.0, the latest update, and I found that it works only for Red coalition. The same script was working for both sides in version 1.5.5 Any idea? My Hardware: ROG Strix X570-F Gaming - AMD 5600X @ 4.7 ghz - G.SKILL TRIDENT 32GB DDR4 3200 (14-14-14-34 CL) - GigaByte 3080ti OC 12gb - Corsair MP600 Force 1TB - 2 x EVO Nvme 500GB - Virpil Warbird Base T-50CM2 and TM Throttle + Trackhat + G25 + AOC AG271QG 27" My Modules: JF-17, F-16C, AV-8N/A, F-18C, ASJ37, MiG-15Bis, MiG-21Bis, Fw-190D, Bf-109K, P-51D, F-86F, Ka-50 III, UH-1H, Mi-8MTV2, NS430, FC3, A-10C, Mirage 2000C, L-39, F-5E-3, SA342, Spitfire, AH-64, Mirage F-1CE. My Maps: Nevada, Normandy, Persian Gulf, Syria, South Atlantic.
Panthir Posted November 22, 2016 Posted November 22, 2016 Red coalition helicargos can create, load, drop, unpack succesfully any crate. My Hardware: ROG Strix X570-F Gaming - AMD 5600X @ 4.7 ghz - G.SKILL TRIDENT 32GB DDR4 3200 (14-14-14-34 CL) - GigaByte 3080ti OC 12gb - Corsair MP600 Force 1TB - 2 x EVO Nvme 500GB - Virpil Warbird Base T-50CM2 and TM Throttle + Trackhat + G25 + AOC AG271QG 27" My Modules: JF-17, F-16C, AV-8N/A, F-18C, ASJ37, MiG-15Bis, MiG-21Bis, Fw-190D, Bf-109K, P-51D, F-86F, Ka-50 III, UH-1H, Mi-8MTV2, NS430, FC3, A-10C, Mirage 2000C, L-39, F-5E-3, SA342, Spitfire, AH-64, Mirage F-1CE. My Maps: Nevada, Normandy, Persian Gulf, Syria, South Atlantic.
Wrench Posted February 15, 2017 Posted February 15, 2017 I know this thread is kind of old, but I've been wanting to do something like the Troop Mission for a long time. The problem is, the troops from extract10 won't activate the trigger once they've been picked up with CTLD. Is this a known bug/ Is there a workaround for it? Carrier Script.
Ciribob Posted February 15, 2017 Author Posted February 15, 2017 Hello, I have tried CTLD script with DCS World 2.0, the latest update, and I found that it works only for Red coalition. The same script was working for both sides in version 1.5.5 Any idea? Red coalition helicargos can create, load, drop, unpack succesfully any crate. I know this thread is kind of old, but I've been wanting to do something like the Troop Mission for a long time. The problem is, the troops from extract10 won't activate the trigger once they've been picked up with CTLD. Is this a known bug/ Is there a workaround for it? Just a gentle reminder, please don't post questions and requests, just examples as I'm trying to keep this thread just examples so they're easy to find. If you want help, open a new thread or post in the main CTLD one (https://forums.eagle.ru/showthread.php?t=143107). It says on the first post and on the previous page :) Post a sample mission there with the issue and someone will help :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Mr_sukebe Posted May 30, 2017 Posted May 30, 2017 Wonderful thread. My sincerest thanks. Just been playing with a troop delivery mission. Love it! System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD.
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