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Posted
Chris i just wanted to stop by and say you are making by far the most enjoyable missions i have played in dcs world. In all honesty ED should give you some goodies as you really demonstrate how great and dynamic the battle field in dcs can really be.

Keep the the great work!!

 

Wow thank you for those kind words! I'm beginning to understand that lots of people, like myself, enjoy the "randomness" in my missions and the fact that they are made up in a way that lets gameplay/fun come a little before realism. I try to get a nice mix in between the two.

 

To be honest, the hardest part in making missions, is coming up with a nice idea/concept. Actually putting it together is often the easier task.

 

I have to agree that DCS CAN be very dynamic indeed. It's a shame though (imho) that the only way to accomplish a high dynamic level and nice randomization is through scripting.

 

Lastly, and I can not stress this enough, all of my "popular" missions rely on other peoples fantastic ground work. Credits to Grimes and Speed for the Mission Scripting Tools (MiST) and to Ciribob for his amazing work on the CTLD script and Geloxo for his original work on the CTTS script. If anyone should be credited or "be sent goodies" by ED, it's them, really.

 

In all honesty, their knowledge of LUA and the simulator scripting engine is far beyond where I am at, and my missions would not become what they are without their work!

 

But still, a very big thank you!

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted
We are indeed fortunate to have giants whose shoulders we may stand upon ;)

 

 

I stand there all day long my friend :book: :music_whistling:

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

2.35 Update:

 

  • Fixed - AI Transport did not respawn if shot down but survived

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

AAR with the Mirage is currently a bit bugged. The tanker accelerates to about 350 knots as soon as the aircraft is in pre contact position. To mitigate the effect of this bug, could you just let the tanker fly a bit faster, so it doesn't accelerate from 210 knots to 350, but just from 300 to 350?

 

Another small thing we noticed yesterday:

We missed a single soldier from the mortar team and had a hard time to find him. Maybe the CAS task should be considered done when all the vehicles are destroyed.

Posted
AAR with the Mirage is currently a bit bugged. The tanker accelerates to about 350 knots as soon as the aircraft is in pre contact position. To mitigate the effect of this bug, could you just let the tanker fly a bit faster, so it doesn't accelerate from 210 knots to 350, but just from 300 to 350?

 

Another small thing we noticed yesterday:

We missed a single soldier from the mortar team and had a hard time to find him. Maybe the CAS task should be considered done when all the vehicles are destroyed.

 

I can definitely change the funnel type tanker cruising speed to 300 or even 325 perhaps?

 

The second issue there is a boring issue indeed. Unless you lowered the noisemax values (search the forums) units and especially infantry is really hard to spot I know.

 

I don't want to solve it by just making it acceptable to leave infantry alive. But here's an idea.

What if you could buy with mission points, an AI huey offloading troops in the close area to defeat the last stragglers?

Offcourse having a human offload troops there would be free, but if there is no human transport pilots I mean...

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted
I can definitely change the funnel type tanker cruising speed to 300 or even 325 perhaps?

 

The second issue there is a boring issue indeed. Unless you lowered the noisemax values (search the forums) units and especially infantry is really hard to spot I know.

 

I don't want to solve it by just making it acceptable to leave infantry alive. But here's an idea.

What if you could buy with mission points, an AI huey offloading troops in the close area to defeat the last stragglers?

325 would be perfect. The M2C doesn't have any problems catching up to the tanker anyway.

 

The AI huey would be a great solution for that problem, we don't always have a pilot in the Huey to do the job. :)

 

 

And another suggestion:

A JTAC that can lase targets (it's bugged for the reaper) would be awesome and would help me be a bit more self sufficient in the Mirage. Also, the JTAC should be reachable on VHF AM or UHF, since the Mirage doesn't have a VHF FM radio.

Posted

I'll add the tanker speed change.

 

Done some initial testing and my huey idea is working, somewhat.

Once the infantry is dropped by the huey, and they find the enemy, they often get bugged up and don't always engage properly. This is not due to scripting but internal DCS workings. So I don't think this idea works very well right now.

 

About the JTAC, I already have plans to replace the "proper" JTAC with "JTAC Auto Lase scripting"-type JTAC instead. But I've not gotten it to work like I want yet with the JTAC functionality in the CTLD script. It works with the standalone JTAC Auto Lase script so I know the functionality is there it's manly down to script configuration but I have not yet worked out the problems... With this scripting JTAC, there is no "communication" so frequencies are not necessary. So anyway, it's on its way.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted (edited)

Maybe I'll just resort to carpet bombing the whole city with MK-20s instead ;)

Edited by audax
Posted

Hmm, AI B-52 squadron on F10 menu, to the rescue? ;)

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
Hmm, AI B-52 squadron on F10 menu, to the rescue? ;)

 

Hah indeed :)

 

- "Uhhm yeah there seem to be left over infantry down there hiding in the grass."

 

- "Copy that, B-52 enroute to deal with this threat"

 

10 minutes later....

 

- "PicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePicklePickle"

 

- Blue AI B-52 killed RED Infantry Unit 1

- Blue AI B-52 killed RED Infantry Unit 2

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

Hm, actually there was just one Red Infantry left... But it was a real threat to advancing helicopters, ye' know?

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
But it was a real threat to advancing helicopters, ye' know?

 

Haha true story!

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted (edited)

2.35c Update:

 

  • Speed of the IL-78M tanker increased to 350kts
  • MiG-15 and F-86F flights removed.
  • Time of mission start moved forward 15 minutes to have a little more light. Early dawn light made it impossible for KA-50's (and supposedly SU-25T) to lock onto targets with Schkval.

 

 

Scaled back number of available aircraft in general.

Now there are only 2x2-ship flight (4 aircraft) of every type.

 

Geographical availability plan:

 

Vaziani - 4xSU-27, 4xF-15C, 1xSU-25T

Kobuleti - 4xA-10C, 4xSU-25A, 4xL-39ZA

Batumi - 4xMiG-21Bis, 4xMiG-29S, 1xSU-25T

Senaki Kolkhi - 2xUH-1H, 2xMi-8MTV2

Farp London - 4xKA-50

 

 

Next update: Possibility to choose balanced CAP resistance. It's not always so nice to go up against MiG-29's in a MiG-21...

This can be done either by having multiple CAP Tasking commands, 1 for each "type" of resistance, or if it's possible, automatic resistance scaling depending on what flight requests the tasking. E.g. if MiG-21 request CAP tasking, resistance is MiG-21, MiG-27K or similar, but if F-15 and SU-27 request the tasking, resistance is MiG-29 or SU-27.... What do you think would work better? Comment!

Edited by chrisofsweden

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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