Wizard1393 Posted January 19, 2016 Posted January 19, 2016 Ai controlled aircraft will attack their own farps if Rules of Engagement changed from default (Only Designated): Weapons Free - Continually shoots own farp Return Fire - Continually shoots own farp Weapons Hold - Shoots own farp once, then keeps attacking without firing. Priority Designated - Continually shoots own farp Only Designate - Functions Properly GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
Wizard1393 Posted January 20, 2016 Author Posted January 20, 2016 What? GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
QuiGon Posted January 20, 2016 Posted January 20, 2016 That made my day:megalol: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
jimcarrel Posted January 20, 2016 Posted January 20, 2016 Sleep walking?.....maybe woke up at the farp? Win 10 64 bit Intel I-7 7700K 32GB Ram Nvidia Geforce GTX 1060 6gig
Grimes Posted January 20, 2016 Posted January 20, 2016 Its been a known bug since 1.2.16. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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