0xDEADBEEF Posted January 22, 2016 Posted January 22, 2016 So the releasenotes say there is a new protocol in the latest uptdate! I didnt get to test it yet but I cant hold back my couriosity: is this finally the end of rubberbanding???
codefox Posted January 22, 2016 Posted January 22, 2016 No it's definitely not. The issue is still around. [sIGPIC][/sIGPIC]
fitness88 Posted January 22, 2016 Posted January 22, 2016 So the releasenotes say there is a new protocol in the latest uptdate! I didnt get to test it yet but I cant hold back my couriosity: is this finally the end of rubberbanding??? What's rubberbanding?
codefox Posted January 22, 2016 Posted January 22, 2016 What's rubberbanding? bmiMUXS-O9Q (at around 00:35) Even more dangerous in-flight. [sIGPIC][/sIGPIC]
0xDEADBEEF Posted January 22, 2016 Author Posted January 22, 2016 even though they are laughing, it is is really not all too funny ... at all
Sweep Posted January 23, 2016 Posted January 23, 2016 even though they are laughing, it is is really not all too funny ... at all You're no fun! :P Rubberbanding/warping sucks, but hey, better to get a laugh out of it than a ragequit, right!? Lord of Salt
Beagle One Posted January 23, 2016 Posted January 23, 2016 Rubberbanding is a problem in a lot of games like classical tactical shooters. Often a logic is used to minimize the rubberbanding by softening movement lines by momentum when due to ping a change in movement is not transmitted. But I'ver never seen such extreme effects like in DCS where non moving objects are affected too.
fitness88 Posted January 23, 2016 Posted January 23, 2016 Rubberbanding is a problem in a lot of games like classical tactical shooters. Often a logic is used to minimize the rubberbanding by softening movement lines by momentum when due to ping a change in movement is not transmitted. But I'ver never seen such extreme effects like in DCS where non moving objects are affected too. I still don't get it...I've never had any of the problems you speak of. So rubberbanding is when an object moves from position and crashes into you?
Hadwell Posted January 23, 2016 Posted January 23, 2016 (edited) I still don't get it...I've never had any of the problems you speak of. So rubberbanding is when an object moves from position and crashes into you? it's when someone has latency issues and/or packet loss, the server doesn't know where to put the plane of that person, so it warps them around till the next packet arrives at the server. it can cause people to lose radar lock or visual sight of someone when by no means should they have, or cause people collide with each other, also can cause planes to just randomly explode or even despawn. usually because someones computer doesn't have good enough specs to play on the server they're connected to, or their or the servers connection isn't good enough. some people exploit this, and intentionally do things to cause packet loss... get someone off their six or dodge an undodgeable missile by just vanishing, then going in behind them before they get kicked for ping or timeout, and re-appearing... Edited January 23, 2016 by Hadwell My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
0xDEADBEEF Posted January 23, 2016 Author Posted January 23, 2016 You're no fun! :P Rubberbanding/warping sucks, but hey, better to get a laugh out of it than a ragequit, right!? i agree wholeheartedly, i still reserve the right to hope it will be resolved one day ;)
fitness88 Posted January 23, 2016 Posted January 23, 2016 it's when someone has latency issues and/or packet loss, the server doesn't know where to put the plane of that person, so it warps them around till the next packet arrives at the server. it can cause people to lose radar lock or visual sight of someone when by no means should they have, or cause people collide with each other, also can cause planes to just randomly explode or even despawn. usually because someones computer doesn't have good enough specs to play on the server they're connected to, or their or the servers connection isn't good enough. some people exploit this, and intentionally do things to cause packet loss... get someone off their six or dodge an undodgeable missile by just vanishing, then going in behind them before they get kicked for ping or timeout, and re-appearing... Thanks, I understand...beam me up Scotty!
HornedGod Posted January 24, 2016 Posted January 24, 2016 Normally, in most other miultiplayer gamess, when a client hasn't received a packet from the server in time it will predict their current position. A simple example is to just take their previous velocity and orientation and use that to predict where they are now. In a FPS, if that remote player is jumping the client can predict their position from their parabolic arc. Depending on the game type there are all sorts of tricks that can be used to cover up missing or delayed data. What happens in DCS is totally bizarre; planes randomly warp around. My guess is that it's not a lack of data (or at least not just that) but bad data (either position or velocity) has been received. The client is totally trusting on what it receives from the server and just acts on it. Maybe it's a really hard bug to track down, but they could at least put in some client side failsafes (throwing out bad data, i.e. if the new position it receives for a plane has it move 500m vertically when it was last moving completely horizontally).
Recommended Posts