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Posted

OK, this should work but for some reason I haven't been able to make it work.

 

I created a single zone and named it "Factory Tank" and then when in to the trigger system and created a trigger called "Tank Destroyed". I used the "Bomb in Zone" function and then selected all of the potential ordnance so that if a player changes the loadout it should still record the weapon.

 

So it looks something like this (not exact!)

 

Bomb in zone (GBU12, 1, Factory Tank)

or

Bomb in zone (GBU10, 1, Factory Tank)

or

Bomb in zone (GBU38, 1, Factory Tank)

or

Bomb in zone (GBU31, 1, Factory Tank)

 

Result is that it sets a flag, say flag 2

 

Then, I created more zones to do the same thing with different flags.

 

Then, I created a trigger that if all the flags were true, then the target area was destroyed.

 

But for some reason, it's not recognizing any of the bombs in the zones.

 

Can someone please explain to me why this would be happening?

 

Also, I have another sort of related question.

 

I've been working with some scripting but I want to get into it more for more immersive missions. I've been trying to find some documentation on the new version of MIST and a list of the different functions or a guide but I can't find it. Can someone point me to what's available if there is something?

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

Posted

Not too sure about the bomb in zone problem, but MIST documentation is here http://wiki.hoggit.us/view/Mission_Scripting_Tools_Documentation

-16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com

 

EWRS - Early Warning Radar Script

 

Specs:

 

 

Gigabyte Sniper Z5-S

Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler

16GB RAM

Gigabyte GTX 1080

TM Hotas Warthog: SN: 06976

Saitek Pro Flight Combat Rudder Pedals

TrackIR5 with TrackClipPro & Oculus Rift

2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024

 

 

Posted

There's also this guide: [ame]https://github.com/mrSkortch/MissionScriptingTools/raw/master/Mist%20guide.pdf[/ame]

 

Edit: PDF linking strangely. Also reached from here: https://github.com/mrSkortch/MissionScriptingTools

Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD

CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup

Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

 

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :)

DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord

Posted

I'm still looking for some answer on the "Bomb In Zone" issue.

Is this a bug in 1.5?

 

Seems to be a bug, done a quick test with a mission that had Bomb in zone used, works fine with Mk-82s Mk-82Air, Sab-100 Candle Bombs but not Gbu-12s.

 

Possibly problem with others but haven't test.

 

Regards, Ian.

Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV).

 

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