D4n Posted January 31, 2016 Posted January 31, 2016 The real way of ejection looks a lot nicer. Please create a simple animation of the missile 1. blowing out of the launcher (decelerating) till it is 5 meters above the Tor, then 2. thruster ignition (easiest would be a simple smoke effect near warhead) 3. missile ignition (or for easy modelling, just simply make the smoke effect only from 20 m altitude above Tor, meaning approx. 25 m above the ground... ) So the code would just look sth. like those 3 major steps. 1: Boost missile with speed 15-20 m/s, decelerate (heavy gravity value? Missile weight 167 kg) 2: 300 milliseconds (0.3 sec) after boost/20 m above boost point/Tor, ignite thrusters [more smoke on opposite site of target heading (opposite heading)] and meanwhile missile aligns to intercept-point/-course (taking 0.3 - 0.4 seconds / 5 meters distance till 20 m above Boost point 3: 500 milliseconds (0.5 sec) after boost / 20/25 m above boost point, rocket motor ignition. To give you an idea of how awesome the real launches of the awesome NBC (nuclear, biological and chemical)-protected cold-war-era SAM look, just check here (click on title in video to watch fullscreen): Or this one, shows even slow motion: DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Northstar98 Posted January 31, 2016 Posted January 31, 2016 I requested this ages ago, but not to such high detail :) - see http://forums.eagle.ru/showthread.php?t=148796 But this really needs to see a thing :thumbup: Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
D4n Posted January 31, 2016 Author Posted January 31, 2016 Forgot to add, here the code from the missile data lua (I translated the russian stuff here in this picture http://forums.eagle.ru/attachment.php?attachmentid=133345&d=1453478203 ): Name = SA9M330, --9M330 Tor Escort = 3, Head_Type = 6, sigma = {5, 5, 5}, M = 165.0, H_max = 6000.0, H_min = 10.0, Diam = 220.0, Cx_pil = 2, D_max = 8000.0, D_min = 1500.0, Head_Form = 1, Life_Time = 30.0, Nr_max = 30, v_min = 170.0, v_mid = 430.0, Mach_max = 3.0, t_b = 0.0, t_acc = 3.0, t_marsh = 6.0, Range_max = 12000.0, H_min_t = 10.0, Fi_start = 3.14152, Fi_rak = 3.14152, Fi_excort = 2.0, Fi_search = 99.9, OmViz_max = 99.9, warhead = warheads["SA9M330"], exhaust = tail_solid, X_back = -1.37, Y_back = 0.0, Z_back = 0.0, Reflection = 0.0307, KillDistance = 7.0, --[[ ModelData = { 58 , -- model params count 0.18 , -- characteristic square (характеристическая площадь) -- параметры зависимости Сx 0.1 , -- Cx_k0 планка Сx0 на дозвуке ( M << 1) 0.1 , -- Cx_k1 высота пика волнового кризиса 0.02 , -- Cx_k2 крутизна фронта на подходе к волновому кризису 0.06, -- Cx_k3 планка Cx0 на сверхзвуке ( M >> 1) 1.2 , -- Cx_k4 крутизна спада за волновым кризисом 1.2 , -- коэффициент отвала поляры (пропорционально sqrt (M^2-1)) -- параметры зависимости Cy 0.8 , -- Cy_k0 планка Сy0 на дозвуке ( M << 1) 0.8 , -- Cy_k1 планка Cy0 на сверхзвуке ( M >> 1) 1.2 , -- Cy_k2 крутизна спада(фронта) за волновым кризисом 0.4 , -- 7 Alfa_max максимальный балансировачный угол, радианы 1.3, --угловая скорость создаваймая моментом газогенератора ориентации -- Engine data. Time, fuel flow, thrust. -- t_statr t_b t_accel t_march t_inertial t_break t_end -- Stage -1.0, 1.8, 5.0, 0.0, 0.0, 0.0, 1.0e9, -- time of stage, sec 0.0, 0.0, 12.03, 0.0, 0.0, 0.0, 0.0, -- fuel flow rate in second, kg/sec(секундный расход массы топлива кг/сек) 0.0, 0.0, 15000.0, 0.0, 0.0, 0.0, 0.0, -- thrust, newtons 30.0, -- таймер самоликвидации, сек 60.0, -- время работы энергосистемы, сек 0, -- абсолютная высота самоликвидации, м 0.5, -- время задержки включения управления (маневр отлета, безопасности), сек 1.0e9, -- дальность до цели в момент пуска, при превышении которой ракета выполняется маневр "горка", м 1.0e9, -- дальность до цели, при которой маневр "горка" завершается и ракета переходит на чистую пропорциональную навигацию (должен быть больше или равен предыдущему параметру), м 0.0, -- синус угла возвышения траектории набора горки 30.0, -- продольное ускорения взведения взрывателя 25.0, -- модуль скорости сообщаймый катапультным устройством, вышибным зарядом и тд 1.19, -- характристика системы САУ-РАКЕТА, коэф фильтра второго порядка K0 1.0, -- характристика системы САУ-РАКЕТА, коэф фильтра второго порядка K1 5.0, -- характристика системы САУ-РАКЕТА, полоса пропускания контура управления 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, }, ]]-- DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
D4n Posted January 31, 2016 Author Posted January 31, 2016 So I think the values t_acc = 3.0, t_marsh = 6.0 should be changed to t_acc = 0.3, t_marsh = 8.7, DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
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