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Posted

Hey guys, looking for help.

 

 

I have a intel i5 3570s with onboard intel 2500 that supports DX11.

The server has 16gb of ram.

 

I tried install DCS with all the recommended configs "render3d = false" but 1.5 is start and then goes into black screen and "stop" responding.

 

 

I asked because I want to know if I'm doing something wrong or it will never work with this HW.

 

 

 

 

Thanks.

Posted (edited)
Not sure what you mean with "onboard intel 2500", but DCS needs DX11 graphics with minimum 2GB video-memory. Do you have it?

 

Not for a quasi-dedicated server it doesn't.

 

My second PC had a GTX560Ti 1GB card and ran 1.2 and 1.5 OB servers no trouble at all.

 

Edit - having said that, I would agree that the graphics chip would be my chief suspect.

Edited by Brixmis

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Posted
Not sure what you mean with "onboard intel 2500", but DCS needs DX11 graphics with minimum 2GB video-memory. Do you have it?

 

http://ark.intel.com/products/65702/Intel-Core-i5-3570-Processor-6M-Cache-up-to-3_80-GHz

 

 

-Graphics Specifications

Processor Graphics ‡ Intel® HD Graphics 2500

Graphics Base Frequency 650 MHz

Graphics Max Dynamic Frequency 1.15 GHz

Intel® Quick Sync Video Yes

Intel® InTru™ 3D Technology Yes

Intel® Insider™ Yes

Intel® Wireless Display Yes

Intel® Flexible Display Interface (Intel® FDI) Yes

Intel® Clear Video HD Technology Yes

# of Displays Supported ‡ 3

Device ID 0x152

Posted

@NaCH - Make sure you are running the DCS World shortcut and not the DCS World Multiplayer shortcut.

 

Back then when 1.5 was out, everyone ran the Multiplayer shortcut and had the same black screen you are describing, no one understood why it didn't work, but this is all because ED joined it all to one executable.

Posted
@NaCH - Make sure you are running the DCS World shortcut and not the DCS World Multiplayer shortcut.

 

Back then when 1.5 was out, everyone ran the Multiplayer shortcut and had the same black screen you are describing, no one understood why it didn't work, but this is all because ED joined it all to one executable.

 

Thanks, I will try this!

Posted
Intel i3770k with Intel HD 4000 works ok. It runs windowed 1280×1024 with 3d disabled fine. I do not know about 2500.

 

Is too much of a problem If you explain me what config files did you modify ?

Posted

U dont need to modify anything.

 

Simply create "autoexec.cfg" in ../Saved Games/DCS/Config/ containing this:

 

options.graphics.fullScreen = false
options.graphics.width = 1024
options.graphics.height = 768
options.graphics.render3D = false
options.graphics.maxfps = 50
net.download_speed = 1024000
net.upload_speed = 1024000

 

Modify to your own needs ...

Posted

Thanks guys, still no luck... crashing at start

 

 

This is the log from wintel:

 

Faulting application name: DCS.exe, version: 1.5.2.49392, time stamp: 0x56a0d4ea

Faulting module name: dx11backend.dll, version: 1.5.2.49392, time stamp: 0x56a0a47b

Exception code: 0xc0000005

Fault offset: 0x00000000000419c3

Faulting process id: 0xf00

Faulting application start time: 0x01d165c800d32517

Faulting application path: C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe

Faulting module path: C:\Program Files\Eagle Dynamics\DCS World\bin\dx11backend.dll

Report Id: 7a059250-d1bb-11e5-80d7-e840f2ecfbf8

Faulting package full name:

Faulting package-relative application ID:

 

And here is the log from DCS:

 

# -------------- 20160212-190442 --------------

 

# C0000005 ACCESS_VIOLATION at 10C419C3 00:00000000

00000000 00000000 0000:00000000

10C419C3 0050F150 0000:00000000 ??1DX11Renderer@RenderAPI@@QEAA@XZ()+34E03

10C4AFFB 0050F1B0 0000:00000000 ?createFrameBuffer@DX11Renderer@RenderAPI@@UEAA?AV?$Ptr@UIFrameBuffer@RenderAPI@@UDeleter@12@@ed@@AEBV?$vector@V?$Ptr@UITexture@RenderAPI@@UDeleter@12@@ed@@V?$allocator@V?$Ptr@UITexture@RenderAPI@@UDeleter@12@@ed@@@2@@4@V?$Ptr@UITexture@RenderAPI@@UDeleter@12@@4@@Z()+5B

12D31C2C 0050F270 0000:00000000 ??0MaterialParams@enlight@@QEAA@XZ()+A6C

12D33657 0050F3F0 0000:00000000 ??0MaterialParams@enlight@@QEAA@XZ()+2497

12D35827 0050F430 0000:00000000 ??0MaterialParams@enlight@@QEAA@XZ()+4667

13745603 0050F520 0000:00000000 ??0SceneManager_Implement@@QEAA@XZ()+A63

1375050A 0050F560 0000:00000000 ?CreateSceneManager@smSceneManager@@SAXXZ()+2A

ED0611BB 0050F630 0000:00000000

ED060419 0050F6B0 0000:00000000

ED1293D1 0050FD60 0000:00000000

ED12C5B5 0050FDA0 0000:00000000

29F913D2 0050FDD0 0000:00000000 BaseThreadInitThunk()+22

2C9254E4 0050FE20 0000:00000000 RtlUserThreadStart()+34

 

 

 

Any ideas?

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