ebabil Posted March 9, 2016 Posted March 9, 2016 Without PAPI/VASI and in cockpit AOA warning lights, how can i know i am higher or lower than i shuold be? what are the visual references like looking of runway shape etc? i oftenly miss the ideal glide slope with non hud aircrafts or helis, i either stay lower or higher so my landings get weird FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
snowsniper Posted March 9, 2016 Posted March 9, 2016 Except over river which can be difficult because of water level in DCS ( you can see Under the river border ), the ground still a good visual reference. You have to take some visual reference on Runway texture, and border of the runway. more difficult in a sim than in real life. 1) Track ir is very usefull. Can't imagine flare the P51 without a TrackIR 2) for the flare it is very important to have a look on Parking on the 3 points attitude : Where is the horizon regards to some cockpit/glass/ gauges visual references ? Try to get the same 3 points attitude in final flare. 3 ) As soon as speed lowering and Aircraft begin to "fall down" try to pitch up to refuse the runway. If you are at a correct altitude it will be a nice landing, if you're too high or too low, it won't perform a nice landing. 4) Practice is the key for sure. i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals
Vitesse2l Posted March 9, 2016 Posted March 9, 2016 Maybe practice flying a proper circuit and time yourself downwind before turning base leg. Obviously this will vary with different aircraft and speeds and you'll need airport charts for altitudes. When you've got the picture of how it should look straight in approaches will be easier.
ebabil Posted March 9, 2016 Author Posted March 9, 2016 for aiming point, which one is correct? should aiming point behind the touchdown point or forward from it? FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
snowsniper Posted March 9, 2016 Posted March 9, 2016 Behind is easier As your speed will be highter you won t stall Better visibility More distance to lose speed and run a nice flare and adjust the perfect altitude and attitude before touch i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals
BSS_Sniper Posted March 9, 2016 Posted March 9, 2016 Behind is easier As your speed will be highter you won t stall Better visibility More distance to lose speed and run a nice flare and adjust the perfect altitude and attitude before touch No, when you are on a runway with low vis markings, use the touchdown point, the thick/bold white lines. Each set of those are 500' apart, just FYI. Technically, you need to touchdown in the first 1/3 of the runway. If you're using a small, crappy civilian runway in a small utility aircraft then you'll adjust your decent rate to cross the threshold at the proper speed and aim for the numbers, (you'll end up landing pass them more times than not)not 1000' down the runway since it is going to be much shorter. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
SDsc0rch Posted March 9, 2016 Posted March 9, 2016 very briefly.. put the velocity vector midway between the horizon line on the HUD and the -5-deg marker on the pitch ladder -- that makes your glideslope -2.5 deg while simultaneously placing the velocity vector on the end of the rwy (not the "literal" end - a little past where the rwy begins) as the rwy begins to fill the width of the HUD, begin your flare - move your focus from the near end of the rwy to the far end - and pull the velocity vector up to the far end of the rwy the rest is up to you! : ) i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
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