tovivan Posted March 17, 2016 Posted March 17, 2016 For a misison I'm making for a friend and myself I want two elements I don't know how to implement. The first is time skip. After landing on an airfield and shutting down the engines I want the time to skip several hours. For example, mission would start in the morning, followed by flying and probable combat, then landing. Then the time would skip and suddenly it would be evening, followed by a return flight. I know it would be easier if I simply created two missions set during different day times, but I want this in one for better immersion. The second element I want is probability of spawn. In OpF/Arma series it was amazingly simple, you just had to play with the probability bar. I plan to put some zones to act as triggers for enemy groups to spawn with late activation, but I don't want the spawns to be 100% certain which would make the mission predictable even to myself. I don't want to know for sure when and where we would encounter enemies. This would hopefully help with replayability of the mission as well. Also, is there any way to make time in mission go faster or slower? Would be nice for a quicker day/night rotation. Are these features possible? Thanks!
EasyEB Posted March 17, 2016 Posted March 17, 2016 No way to skip or make time go faster unfortunately. I wish. And for random spawning late activation, use a trigger with: Once, Random 50% (or whatever), Group Activate.
Grimes Posted March 18, 2016 Posted March 18, 2016 Time skip doesn't exist in DCS. There are several ways to do random spawning. The most direct comparison to what is available in Arma for "probability" is a little percentage figure above the groups name. This value is basically the % chance that the group will exist in the mission. This check is done once while the mission is still loading. Generally speaking its the quickest and easiest way to get a result. You can use triggers or scripting for more complex checks or if you want a group to spawn at a later time in the mission. The Hoggit Wiki goes into some detail with what is possible. If you are up to do some scripting there are some fun functions I implemented into mist that are meant to be easy ways to get randomization. For example mist.teleportInZone is meant for threats like sam sites to be randomly positioned within a given area. EasyEB's suggestion works if you change it from "once" to "mission start" due to how triggers are evaluated. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
tovivan Posted March 20, 2016 Author Posted March 20, 2016 Thanks for the help! Pretty sad that this function is not possible, I guess it's two separate missions instead. :(
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