uboats Posted March 21, 2016 Posted March 21, 2016 I'm making KJ-2000 skin for A-50, and needs a static ant rotodome. How can set the arg of radar ant rotodome to a constant value via livery description.lua? IIRC, previously, such can be done for Mi-8 to set the EVU. But now it does not work. Need help! [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
NRG-Vampire Posted March 22, 2016 Posted March 22, 2016 for what purpose ? for flyable or AI ? or for static AC ?
uboats Posted March 22, 2016 Author Posted March 22, 2016 (edited) for what purpose ? for flyable or AI ? or for static AC ? AI during flight, i have made a KJ-2000 Skin for A-50. the rotodome of KJ-2000 is static find a tricky way: use binary editor to modify the edm. But it's not recommended Edited March 22, 2016 by uboats [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
NRG-Vampire Posted March 23, 2016 Posted March 23, 2016 AI during flight, i have made a KJ-2000 Skin for A-50. the rotodome of KJ-2000 is static find a tricky way: use binary editor to modify the edm. But it's not recommended :thumbup: that's a suitable solution but in this case you need to add a new ai aircraft (KJ-2000) into the sim (beside the A-50) which will use your modified edm model, otherwise if you use the same modified model for the A-50 too then the rotodome wont rotate - except if you define a new arg playing lua script for the new rotodome arg anim-rotation ;)
uboats Posted March 23, 2016 Author Posted March 23, 2016 :thumbup: that's a suitable solution but in this case you need to add a new ai aircraft (KJ-2000) into the sim (beside the A-50) which will use your modified edm model, otherwise if you use the same modified model for the A-50 too then the rotodome wont rotate - except if you define a new arg playing lua script for the new rotodome arg anim-rotation ;) done here :) http://forums.eagle.ru/showthread.php?t=163079 [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
NRG-Vampire Posted March 23, 2016 Posted March 23, 2016 (edited) good job :thumbup: i see you "moved" the rotation-animation to arg8 ;) you did exactly what i would have done :lol: only one byte edit few suggestion: you should use/define the a50-oblomok.edm for the crashed-model - at least for the first lod model - in the a-50-oblomok.lods and maybe you should rename all the a50 files to kj2000 - just for preventing future interfusion and ravel :smilewink: Edited March 23, 2016 by NRG-Vampire
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