Vampyre Master Posted August 17, 2006 Posted August 17, 2006 Does anyone know whats happened to the eechcentral.com site? V.M.:mad:
Guest IguanaKing Posted August 17, 2006 Posted August 17, 2006 Looks like its still there to me. Maybe it was down temporarily.
Sleek Posted August 17, 2006 Posted August 17, 2006 My link in the sticky over at SimHQ is working ok..http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=30;t=004527 Be Good..Be Strong..:drink: ;)
Fufunka Posted August 17, 2006 Posted August 17, 2006 EECH moded version home: http://www.eechcentral.com/index.php/Main_Page Forum: http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=forum;f=30 Review: http://www.simhq.com/_air4/air_150a.html => no problem at all
Vampyre Master Posted August 17, 2006 Author Posted August 17, 2006 OK guys its Vampyre Again something strange has happened, I checked out "eech" for updates, bought "eech" on Amazon on the xplosion label, loaded it in my pc, went back to "eech" to update game and could not get into "eech" website. the message I1m getting is "site not found or wrong address, try again" other people can et into the site including Demon my broadband isp. Even they had to give up. HELP!! ps I've uninstalled game but makes no difference. Vampyre
Kindred Posted August 18, 2006 Posted August 18, 2006 Have you tried to resolving it in command prompt, ping & trace routes?
Pilotasso Posted August 18, 2006 Posted August 18, 2006 I never went much into helicpter SIM's for a few reasons: 1) your mission is to take down tanks.90% of the time you are taked to kill slow moving cubes (tanks). BORIIIIIIIING 2) your influence in a major war is desproportionaly relevant, all other units seem to have a secondary role. 3) you never realy find a helicopter SIM with worthy scenarios/terrain/conflict types capable of offering the player an unique experience. Combat helicopters are for contained conflicts and they should not be limited to blowing up slow moving defensless targets, nor face a real SAM system that will get you zaped like a death ray. I would imagine going after drug dealers in armed MD-500's chase them down in exotic scenarios with high wather falls tall mountains and deep valeys, with lots of hidden places to fly in. Dogfights between helicpoters would be fun, as well as actively participate in a large scale troop shooting (like assist your comandoes assaulting the dealers mansion against his personal guard armed with RPG´s and Uzis). Imagine chasing down international criminals in a large metropolis, or participate in a large scale doomsday gang war in the middle of sky scrapers. That would be a cracker. :D .
Fufunka Posted August 18, 2006 Posted August 18, 2006 Pilotasso> Well, you have not obviously played EECH which is far from boring the new realworld weapon mods and maps from all over the planet can make life rather short, dynamic campaigns are fun to watch and to be engaged in. Btw. pulling afterburner is for wannabies like Tom Cruise :megalol: Vampyre Master> In case you are not just teasing us the EECH download servers are ok no problem with access: http://www.eechcentral.com/index.php/Installation_guide http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=30;t=004091 http://www.eechcentral.com/files/ The basic mod package is cca 440Mb so ask someone to get you these files on CD: Btw. new EECH box is still around for cca 9EUR you can get it for less on Ebay etc.
Sleek Posted August 18, 2006 Posted August 18, 2006 how much does it cost to get eech? not a lot..EBAY EECH OK guys its Vampyre Again something strange has happened, I checked out "eech" for updates, bought "eech" on Amazon on the xplosion label, loaded it in my pc, went back to "eech" to update game and could not get into "eech" website. the message I1m getting is "site not found or wrong address, try again" other people can et into the site including Demon my broadband isp. Even they had to give up. HELP!! ps I've uninstalled game but makes no difference. Vampyre What updates are u looking for?? the EEAH 1.1E patch or the EECH 114c patch? if so i can upload them for ya.. Follow this install procedure http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=30;t=004091 Register @ SimHQ EECH Forum & we'll help u get up in the air over @ SimHQ: http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=forum&f=30 Download the pdf keyboard layout if you plan on updating EECH because a lot has changed. http://www.eechcentral.com/files/Tools/eech_key-layout_1_bata.pdf And download the auto updater in step two of the install procedure. Be Good..Be Strong..:drink: ;)
Pilotasso Posted August 18, 2006 Posted August 18, 2006 Btw. pulling afterburner is for wannabies like Tom Cruise :megalol: You are right, Im way better than him. :D Anyway, is EECH FM any good? .
Doug97 Posted August 18, 2006 Posted August 18, 2006 Man, I ordered EECH and the other one ages ago ... never got around to installing them. Perhaps now is the time!
Fufunka Posted August 20, 2006 Posted August 20, 2006 New 1.7 version of EECH has been just released. Mainly further improvements in the flight model, avionics, sound etc.. Download and details on all the changes here: http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=30;t=005052
Sleek Posted August 20, 2006 Posted August 20, 2006 just got it myself.good job well done ;) here's the Improvements: Complete list of changes since 1.6.2 W3 (last non-test release): Flight model changes Numerous changes to make autorotation work (read here to learn how to autorotate). * Rotor brake is now actually engaging/disenging rotor to engine, it's not a brake * The collective now works also when the rotor is disengaged * Landing with engine failures don't automaticly make the helicopter explode * Created new aerodynamic model for rotor RPM when rotor is disengaged. Rotor RPM is now affect by autorotation which increases rotor RPM, and induced and profile drag which reduces rotor RPM. * Rotor makes no torque when rotor is disengaged * When the rotor is disengaged, the main rotor drives the tail rotor so that it doesn't stop. * When the rotor is disengaged rotor rpm may exceed 100%, but get it too high and the rotor might fail as well. Add collective to slow the rotor down again. * Rotor automatically disengages if both engines fail. Numerous changes to make engines more realistic. * Added modelling of gas turbine part of engine (and not only power turbine, as it used to be) * Engine control system automaticly controls gas turbine RPM in an effort to keep rotor RPM at 100% * Added abillity to control throttle and starters for engines, including full startup procedure * Added option for starting mission with engines off * Modelling of APU added * Modelling of engine temperature added * Engine fire due to overtemperature now happens at random time, probability depending on temperature. * Improved engine instruments to show engine information which previously was not modelled. * Modelled sounds for turbines and APU to correspond with RPM of turbines * Fuel consumption depends on engine RPM Slow speed flight model tweaks. Should make slow speed handling easier and more realistic, particularly sideways flight. Decreased effectivness of wheel brake Implemented rotor vibration. Used when close to entering vortex ring effect, or when main rotor slightly damaged. Avionics changes Completely new HUD for the ka-52, based on the real Hokum HUD. Read here for instructions. This HUD is also available in high resolution. Implemented collimation effect for HUD (the focus on infinity, HUD image moves with the head effect). Currently Hokum only. New HUD mode for Apache and Comanche: transition mode. Use Shift+O to switch between the cruise mode (the existing navigation mode) and transition mode. Changes to existing HUDs. For Apache and Comanche more symbology is common for weapons and navigation mode. A slip indicator has been added to all modes. For Havoc helicopters vertical speed scale is visble also in weapons mode. Implemented high-res MFDs for the Apache and Havoc Made new weapons page MFD for Apache which is more like the page in the real AH-64D Sound changes New engine sound comprised of three components which change during flight according to your flight maneuvers. (Rotor-slapping!) Sound modifications no longer require modifying sound.dat, just copy the new sound files into the audio directory! Closing canopy doors reduce sound volume of external sounds Other changes Increased speed of main rotor animation Added key for manually opening and closing canopy doors (Comanche and Hokum only) New, more immersive UI screens Make F1 work as center view in mouse look (for mouse only, TIR works as before) Implemented head movement with G-forces in wideview mode (Comanche and Hokum only). Allow loading of modified 3D models from COHOKUM\3DDATA\OBJECTS directory. Use Firebird's 3D model importer and exporter to edit 3D objects. Be Good..Be Strong..:drink: ;)
Recommended Posts