Holbeach Posted April 27, 2016 Posted April 27, 2016 (edited) The target. Tanks, then a bunker (for better visability), on a defended island. This is trying out the auto bombing sight, after the Sabre going out of beta and the update 1.5.3 52478 to see if there is any difference from the last time I used it about a year ago. Started at 15000 ft on the 1st runs then brought it down to 12000 after a few goes. Radar ranging is on, but it plays no part in the bomb release mechanism, it is for gun ranging only. After using a variety of dive angles, I find this to be the easiest to use. Start at 10000 ft, 300 kts and roll in to around a 20 deg. dive (always roll in if you're interested in reality) with about 65 % power on and brakes on. Dive angle will increase to 25 deg. Cage on the dive and release when on target. Press pickle to consent and keep it on target. Don't allow negative G to occur. Bomb will come off when it's ready. I pull a hard left to avoid the intense AAA. .. Edited July 2, 2020 by Holbeach Added data. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Holbeach Posted April 27, 2016 Author Posted April 27, 2016 I'm trying the auto release bombing system on a fast 500 kts, shallow 8 deg. dive, attacking an oil rig, from around 3500 ft.. .. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Holbeach Posted April 28, 2016 Author Posted April 28, 2016 Continuing the theme of finding a practical use for this automatic system of bombing with the Sabre, as opposed to manual release. Lined up at 1500 ft and 460 kts, for an attack on the platform. .. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Holbeach Posted May 2, 2016 Author Posted May 2, 2016 I've added text to this video as a guide to use the auto bomb sight as used on the Sabre. The is how I find it easiest to get consistent hits and it might differ slightly from official guides. Start from a highish altitude to allow more time to line up and steady the descent, then reduce it when you get the hang. Start with a large target that is easy to spot, e.g. ship on water. Smooth flying is essential to meet the requirements of a release. This was a video about increasing the AAA until it can't be penetrated. I just added some text. .. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Apache600 Posted May 2, 2016 Posted May 2, 2016 That sir, is impressive! Thanks for the text tutorial along with the video. One question, when "bomb release" what indication are you getting? sound? [sIGPIC][/sIGPIC] The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322 Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546
Holbeach Posted May 2, 2016 Author Posted May 2, 2016 That sir, is impressive! Thanks for the text tutorial along with the video. One question, when "bomb release" what indication are you getting? sound? Thanks. Bomb release occurs when the sight reticle goes out momentarily. There is also a very slight click sound. .. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Holbeach Posted June 6, 2016 Author Posted June 6, 2016 (edited) Just to make some things clear. Both in real life and DCS, F-86 DOES NOT use radar for its bomb sight. The sight is completely self contained and it doesn't use ranging for its operation. It's a common assumption that radar performs ranging for the release. It doesn't, just turn it off. The bomb will release when the consent is pressed and the bomb trajectory is correct for a hit and the pipper is on the previously designated point at the same time. There might be some RNG involved, I don't know. If your interested in doing this realistically you will push over into a roll onto the target, keeping it in sight at all times after a positive i.d. not Stuka style with a neg G forward dive onto a label, although it's much easier to do it that way. IRL some parameters are entered before flight, such as atmospherics and bomb trajectory, this is simplified for game use. RL pilots didn't like this bombing system because it was so difficult to use. .. Edited July 2, 2020 by Holbeach Added some information. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
some1 Posted June 6, 2016 Posted June 6, 2016 The MiG-21 doesn't have a bomb sight - only manual sight elevation control. But it does use radar for calculating slant range to target when firing A2G rockets. If radar is unavailable, it can switch to a less precise method using current altitude and pitch. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Holbeach Posted June 6, 2016 Author Posted June 6, 2016 (edited) The MiG-21 doesn't have a bomb sight - only manual sight elevation control. But it does use radar for calculating slant range to target when firing A2G rockets. If radar is unavailable, it can switch to a less precise method using current altitude and pitch. Absolutely correct. .. Edited July 1, 2020 by Holbeach Added a . ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
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