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Apache600

DLC Campaign Creators
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About Apache600

  • Birthday 11/05/1982

Personal Information

  • Flight Simulators
    DCS, IL2 BoS/M/CloD, Kerbal Space Program (if you call that a sim)
  • Location
    Atlanta, GA
  • Interests
    Flying, building control panels, mission/campaign building
  • Occupation
    Airline Pilot and Law Enforcement ... well, previously a cop. But some things never really leave you

Recent Profile Visitors

25306 profile views
  1. Very curious to hear anyone's opinions about -Relax-'s question.
  2. Unfortunately, the "set failure" trigger doesn't work like it did when the campaign was first made. I need to dig into that and see if there's an adjustment that can be made. And with regards to the visibility, that's another thing that's changed as updates have come and gone. I'll be brining up the visibility, as it's VERY pronounced now. Was the visibility that bad in the past? I know it's been fluctuating. Glad to hear it's a re-re play though that's awesome! Appreciate you letting me know these things! - Apache600
  3. With the weather having been updated in the core of DCS, I had changed it to a setting that I was happy with, but it may have further changed since then as that was a little while ago now. Seems like you have the approach down pretty well. In the video posted below, I shoot the approach at the end of it. Not sure if it would help, but figured I'd link it anyway. https://www.youtube.com/watch?v=duUJePB58z8&t=388s&ab_channel=GlennLilley
  4. Channel Arena Duel Download Link: https://www.digitalcombatsimulator.com/en/files/3321857/ The concept of this mission is relatively simple ... defeat the opposing force by bringing their score to zero. Of course this must be done before your score reaches that same point. (Even if all the players in the server join one team, that team could still lose the battle by getting shot down to often by the AAA.) Each team starts with 20 points. Here's the breakdown of point deductions: 1pt - Whenever a player controlled aircraft is lost.* 4pts - When all pylon areas at the enemy's airfield have simultaneously been captured * notes 1: The player aircraft must have moved faster than 3 kmh before it is registered as being alive. 2: If a player aircraft lands anywhere within their Main Base (and have stopped), the condition for having a point deducted is turned off. This mission requires: (1) The Channel Map, (2) WWII Assets Pack, and (3) one of the WWII aircraft.
  5. New update to many of the missions Cornered and Alone v1.4 - All Blue flights coalition changed to Blue Task Force - Added 2 AH-64’s - Added 2 Mi-24’s - Radio Freq’s at Bandar Abbas adjusted for aircraft that spawn there. Crack the Channel v1.8 - All Blue flights coalition changed to Blue Task Force - Added 2 AH-64’s Dreary Day v1.2 - Blue and Red Carriers set to restrict firing weapons - All Blue flights coalition changed to Blue Task Force - All Red flights coalition changed to Red Task Force Generation Gap v1.9 - All Blue flights coalition changed to Blue Task Force - Added 2 AH-64’s - All F-14A’s now have INS prealigned - Changed Blue Aircraft Carrier to Forrestal Into the Darkness v1.6 - All Blue flights coalition changed to Blue Task Force - Added 2 AH-64’s - Removed 1 F-14B Land - Added 4 F-14A Carrier - Added 2 F-14A Land - Fixed multiple issues with text and triggers in Helo package pickup sequence - Updated a few Briefing Pages Krasnodar Variable v2.2 - All Blue flights coalition changed to Blue Task Force - Added 4 AH-64’s - Fixed timing in radio call for Easy Mission 4 of 4 - Moved a number of ramp start aircraft to deconflict with static airport vehicles. Las Vegas Variable v2.4 - All Blue flights coalition changed to Blue Task Force - Added 4 AH-64’s - F-14A’s quick alignment added. - Mountain Rescue mission, if failed, will correctly clear units and start over mission selection option Normandy Variable v1.7 - All Blue flights coalition changed to Blue Task Force - Added 4 AH-64’s - F-14A’s quick alignment added. - Radio’s set for Spawn airport when Freq for one of the airports changed. Persian Gulf Variable v1.6 - All Blue flights coalition changed to Blue Task Force - Added 4 AH-64’s - Fixed coordinates in Briefing and Kneeboard for #11 (thanks Aurora) Prison Break v1.9 - All Blue flights coalition changed to Blue Task Force - Added 2 AH-64’s - Radio’s set for Spawn airport and Ch.2 set to AWACs Under the Fuzz v2.2 - All Blue flights coalition changed to Blue Task Force
  6. Capture the Flag, Caucasus v1.6 - 2 Mosquitos added Generation Gap v1.8 - 3 Spitfire straight wings added - 3 Spitfire clipped wings added - 3 Mosquitos added Krasnodar Variable v2.1 - 3 Mosquitos added - Platform selection list updated to include aircraft special add-ons (i.e. No I.R. suppressor or NS430, etc.) - Fixed Roof Top rescue trigger issues - Moved all WWII spawns to different sections of ramp, so they can rearm. Las Vegas Variable v2.3 - 4 Mosquitos Added - Briefing updated to show Special Platform add-on notes (i.e. No I.R. suppressor or NS430, etc.) for certain platforms - Adjusted triggers in Mountain Rescue so sound files won’t walk on eachother - Trailing trigger adjustment to help with random enemy spawning in V.I.P Transport - Adjusted helicopter spawn locations at helo base to help with rearming and reloading Normandy Duel v1.6 - 6 Mosquitoes Added - Axis bombers changed back to the Ju-88 Normandy Variable v1.6 - 4 Mosquitos Added - Briefing updated to show Special Platform add-on notes (i.e. No I.R. suppressor or NS430, etc.) for certain platforms - Added a few new WWII units to WWII missions Persian Gulf Variable v1.5 - 4 Mosquitos Added - Briefing updated to show Special Platform add-on notes (i.e. No I.R. suppressor or NS430, etc.) for certain platforms - Fixed triggers in Pick n’ Pull mission so sound files won’t step on each other Prison Break v1.8 - 2 Mi-24's Added Under the Fuzz v2.1 - 2 Mosquitos Added
  7. This thread alone has just surpassed 1 million views! @Charly_Owl, you have helped or assisted more people "learn the ropes" in DCS than possibly all other outlets combined. I can't thank you enough for your generosity and devotion to our hobby.
  8. Hey Prometheus, Most recent patch should have fixed this issue. You certain you updated the open beta yesterday? I just ran the mission and checked, and it worked ok for me. This issue plagued a few other players as well. Here was a response I wrote about it (it was for the F-86 version, but the mission is the same) https://forums.eagle.ru/topic/270581-f-86-mission-7/?do=findComment&comment=4739691 - Apache
  9. Stay on Channel 12, no need to switch to 11. Just looked at the mission, somehow the "late activation" on the units that trip the trigger deselected, so they likely activate it before you even get off the ground. Issue was with ground troops not being able to run. A bug with a patch made it so that troops wouldn't move to their waypoints. You should be able to complete the mission still, after you get the call that says conserve ammo, the call that should come in a little bit later is: "Ground Troops - This is the shore line flank troop division, we're getting ripped apart by soldiers on the roof of the large building to the north. We need assistance. We're marking our location with red smoke" "Overwatch - Relic 1 this is Overwatch. We're tasking you with that. The A-10’s are busy. Take out those troops on the roof of the buildings. Check the ground surrounding the building as well. Their location is on the western edge of town, along the river, about half a mile inland from the coast. Our troops are popping red smoke to help you locate them. The smoke is our guys, take out the enemy located at the building" "Overwatch - Take out those troops on the roof of the building and surrounding area. Their location is on the western edge of town, along the river, about 800 meters inland from the coast. Our troops are popping red smoke to help you locate them. The smoke is our guys, take out the enemy located at the building. " Because you won't get the red smoke, here's some help. First, this clip from the Release Trailer shows you the building you need to hit (video should start at the 4:27 mark) Also, attached is a picture directly from master file of this mission from the Mission Editor. I drew an arrow at the building you need to hit. After this, if NOTHING else triggers properly, you should be able to head to Gudauta and get a "mission complete" after landing there. Hope this helps, and I appreciate the report. I'll get it fixed - Apache600
  10. Give me the date of your version (see link here, column on the left https://www.digitalcombatsimulator.com/en/news/changelog/ ), and I'll see if I can dig up an old file for ya.
  11. I have my own folder on your hard drive! lol There should be some new content to hopefully add to that in the not-to-distant future
  12. More updates Crack the Channel v1.7 - Added 2 Mi-24’s to Qeshm - Added 2 AH-64 Placeholders Generation Gap v1.7 - 2 Mi-8’s and 1 UH-1 have been switched to Mi-24’s Into the Darkness v1.5 - 1 UH-1 and 1 Ka-50 switched to Mi-24’s Krasnodar Variable v2.0 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 3 F4U Placeholders - Added 3 Mosquito Placeholders Las Vegas Variable v2.2 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 4 F4U Placeholders - Added 4 Mosquito Placeholders - Removed 2 Field Mi-8’s and 2 Field UH-1’s to make way for Mi-24’s - Removed a number of FARPS at the Helo spawn location Normandy Variable v1.5 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 3 F4U Land Placeholders - Added 4 F4U Sea Placeholders - Added 4 Mosquito Placeholders Persian Gulf Variable v1.4 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 3 F4U Land Placeholders - Added 4 F4U Sea Placeholders - Added 4 Mosquito Placeholders - Fixed spelling error in Briefing Page / Kneeboard - Fixed incorrect Freqs for Tarawa and Roosevelt
  13. All the missions that involve Nalchik have been tweaked for the new ramp layout, and have been sent to ED. Hopefully they'll make the next OB update.
  14. So, that was an easy one to figure out. The entire ramp area of Nalchik has been redone. And now the helicopter that used to be parked in corner is obstructing the taxiway. Appreciate the report Stephmeister. I'll be getting it fixed This shouldn't break the mission though, it's just .... awkward. If you can get around them, and get to the runway, you should still be able to carry on with it.
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