StrongHarm Posted May 7, 2016 Posted May 7, 2016 I really like the NTTR map, but there aren't a lot of servers active. So I built a server and put it on a 60m line and spent a few days doing all the tweaks to make it smooth. I also installed SLMOD 7.5, so if you end up flying on it a lot and want admin privs, just tell me. Everyone who's been on says it runs very smooth, even the EU folks. If you don't see it in the list for whatever reason, the IP is dcs.strongharm.com (default port). TS is available at ts.strongharm.com (default port). Password: dcs DESERT ROCK: It's currently rotating a single mission I spent over 100 hours developing. For a twist, it's both COOP and PVP. Cooperative PVP if you will. Essentially, there are 200 AI ground units (mixed) engaged near the town of Desert Rock. The task is to protect your AI and ensure the destruction of the other team's AIs. The first team to eliminate all targets wins the match. If there are only players on one side, it becomes simple coop, and you have to eliminate all targets within 3 hours. There are a wide array of aircraft, include SEAD and Fighters, so if half of the team is on attack, and the other half on A2A, things could get interesting. There are some heavy SAM sites, but each team has SU25Ts. If a player doesn't get in a SEAD bird within 10 minutes of mission start, AI SEAD spawns and takes care of it (approx. 80% chance). There are inactive SAMs at RU and US bases that only AI Activate if an opposing aircraft gets close, then the AI shuts down again (to save performance). AI SEAD won't touch these (keep the base rape down). The AI vehicles at the AO fight each other and seem to be evenly matched. I let the mission run through several times without intervening and found they averaged to 60 RU, 55 US vehicles remaining after 3 hours. CA is enabled, so you can jump in a tank and do some damage if you want. There are ammo depots and supply trucks on each side. If you're curious how your team is doing, you can use the F10 menu to see remaining units on each side. If you get down to 15 minutes and have a few hidden enemy vehicles left, they pop red smoke so you can find them (to compensate for AI issues). RU Helos have a FARP just north of AO, and US helos are out of Creech (about same distance). There are Blacksharks and Gazelles available. I've been having a good time with this mission. I'll typically start F-15C and try to take out RUs air logistics. I then jump in an A-10C and clean up the dangerous ground units, then go to a KA-50 to do massive damage to soft targets. If there's anything left after that I'll jump into an M1 and go tanking. I can sometimes finish the mission by myself, with like 5 minutes to spare. Though, if someone jumps on RU and tries to block me, I can't get even 50% complete before the 3 hours are up. Here's an excerpt from blue tasking: Kill everything west of bullseye, and protect our ground and air assets. US and RU Coalition support forces ran into each other near Desert Rock and got into a gun fight. End result; the Ruskies destroyed a logistics convoy carrying ordnance to Creech. Needless to say, both sides have reinforcements pushing the site. The situation is rapidly escalating, so your squadron is scrambling for theater interdiction. If someone doesn't talk this down, it's going to turn into a real shitstorm. Cut your walkaround short and get in the air. You'll see the wreckage of our convoy at bullseye. Everything west of that is weapons free. THREAT: Do not stray more than 10nm north of AO, we haven't acheived air parity and you will be unprotected. FIGHTERS: Primary: Protect our attack aircraft at bullseye. Secondary: Eliminate RU Tanker and AWACS near bulls 330 for 35. AWACS: 124.000 JTAC: 30.000 Eagle Tanker: Texaco at 110.00 FL25 TACAN: TKA X10 Hawg Tanker: Shell at 111.00 FL18 TACAN: TKB X11 JOIN TEAMSPEAK: server: ts.strongharm.com pass: dcs 2 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
dartuil Posted May 8, 2016 Posted May 8, 2016 (edited) Yes good server focused on fighting but now we need fighters pilots!! :) Good ping get on the field pilots!! :) I have suggestiion: -In blue less Ka-50 (5) and less A-10C(5) to add some M-2000C (6). -In red do the same as in blue. :) Why you put P-51 and FW190 D9? Its my suggestions. Edited May 8, 2016 by dartuil i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
Medic8ed Posted May 8, 2016 Posted May 8, 2016 Just tried out the server - looks very promising and fun! Didn't get to play too long yet, but will definitely try it out more. It makes me want to spend more time on the NTTR map too.
StrongHarm Posted May 8, 2016 Author Posted May 8, 2016 Yes good server focused on fighting but now we need fighters pilots!! :) Good ping get on the field pilots!! :) I have suggestiion: -In blue less Ka-50 (5) and less A-10C(5) to add some M-2000C (6). -In red do the same as in blue. :) Why you put P-51 and FW190 D9? Its my suggestions. I added the pony and wolf for recon. This is influence from Tracer of the 99th. He makes some great missions and it seems to work for him. I'll add M-2000s in my next update, but leave the KAs. Additional Black Sharks was a request from another user. Thanks everyone for taking the time to provide feedback, it's really helpful. I've got something to work with here. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
SpeedStick Posted May 9, 2016 Posted May 9, 2016 (edited) Very good looking server. I like the rules and the way you set the it up. Very nice. I was gonna do some AAR, but tankers will not respond on any freq, or is it just me? Edited May 9, 2016 by SpeedStick "Hard to imagine bigger engine. its got a beautiful face and an arse built like sputnik." - Pikey AKA The Poet, on 37 Viggen.
JABO2009 Posted May 9, 2016 Posted May 9, 2016 great that someone is pushing the NTTR multiplayer activity up ! Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
dallas48 Posted May 24, 2016 Posted May 24, 2016 (edited) Is this server still up? It sounds like a lot of fun for new folks like me. The server doesnt show on the list, and I tried repeatedly to join via IP, but it times me out soon as I hit join. Maybe just a glitch or i didnt sign in right, Ill try it again tonight. PS I have a couple huey fanatic buddies that asked me to see if You would add a couple if you could. And Thanks for the cool server Edited May 24, 2016 by dallas48 thx
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