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Posted (edited)

I realize that Mirage is using the core default animation for the Afterburner and all but I found a particular behaviour with afterburner that's little "odd" pier say ...

 

For example if you FULL AFB the Afterburner will be max length

If I lower the throttle to lets say from 100% to 95% the length of the Afterburner is the same and no change in animation even tho the fuel flow went from 320 to 130 kg/min

Then once you go below 130 kg/min fuel flow and into 110 - 128 range the AFB animation cone will decrease (Suddenly!)

 

Idk I find this to be quite weird, but it's not really a huge deal

 

I also think the engine flame when AFB is on the inside of a engine nozzle for example:

X8Vyykd.jpg

 

For F-15 that engine flame is spinning and it makes it look sorta nice and cool but for Mirage it spins for a bit stops spins in opposite direction then stops and since the engine is so large the flame looks almost pixelated and worse quality : /

 

Idk guys what do you think?

Edited by Rlaxoxo

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Posted
Maybe they could remake it somehow. What are those rings?

 

https://en.wikipedia.org/wiki/Shock_diamond

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Posted
That's just a mod I've changed the color of the AFB

http://forums.eagle.ru/showthread.php?t=167560

 

More info on that link but Not talking about that here

 

Saw the pics and noticed blue flame in the daylight. IRL, the blue won't show in daylight just the orange. Not until lower light conditions will the blue begin to show.

 

Looking good at this stage.

Posted
Saw the pics and noticed blue flame in the daylight. IRL, the blue won't show in daylight just the orange. Not until lower light conditions will the blue begin to show.

 

Looking good at this stage.

 

Cba thinking of a way to code this, to much work, I'll just wait till ED implements it if they even do to have different day/Night afterburners

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Posted (edited)

There is a Animation ID Controlled By Day/Night.

 

Make an Afterburner Effect in Max, clone it, give one daytime textures, and one night time textures,

Set one to show during the day, and one during the night using ArgumentVisibility, presto mundo.

 

Can Likely control it via Cockpit System to:

ie,.

Local ABNIGHT = sensor_data:get<whateverSensorNameisForTime>

 

Load throttle position as well as Engine RPM

 

then

 

if ABNIGHT > 2100 and ABNIGHT < 0730 then

set_aircraft_draw_argument_value(<DAYAB ANIMATION>, 0.0)

set_aircraft_draw_argument_value(<NIGHTAB ANIMATION>, 0.0 * Throttle Position/Engine RPM etc)

else

set_aircraft_draw_argument_value(<DAYAB ANIMATION>, 0.0 * Throttle Position/Engine RPM etc)

set_aircraft_draw_argument_value(<NIGHTAB ANIMATION>, 0.0)

end

 

however the AI wont use the CockpitSystem Script, so It'd be easier to use the Day/Night Argument ID.

Edited by SkateZilla
  • Like 1

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Posted

It'd be better if it was implemented at a shader level by ED, that way all AC have Orange in the light and White/Blue at night.

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Posted
It'd be better if it was implemented at a shader level by ED, that way all AC have Orange in the light and White/Blue at night.

 

I tried looking into that and tried changing the color of the shader by changing the RGB color but it didn't do anything

 

Do you know of a way to change the shader color from red to blue?

 

Would be really awesome : D

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