SharpeXB Posted June 4, 2016 Posted June 4, 2016 Is the radar bombsight mode function in the sim? I've tried it many times, both manual and automatic release and the pipper does not seem to ever track the target on the ground, nor does the reticle disappear indicating the release time, in either auto or manual. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Art-J Posted June 4, 2016 Posted June 4, 2016 (edited) Sure does, did some auto drops yesterday in 1.5.3 stable and 2.0.2. Not sure what You mean by pipper not tracking the target on the ground though, as it's not supposed to. Mind You, it will disappear (blink actually) and the ordnance will be dropped only if You haven't fudged anything during dive entry. Edited June 4, 2016 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Holbeach Posted June 4, 2016 Posted June 4, 2016 (edited) There is no radar bomb sight on an F-86, only a radar gun sight or bomb sight. .. Edited June 5, 2016 by Holbeach ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
RAZBAM_ELMO Posted June 4, 2016 Posted June 4, 2016 The bomb sight simply gives ranging information to the sight computer. This is made even more difficult when the terrain is uneven or sloped. What is your procedure that you follow in your run in. As with jets in this Era a lot of it boils down to your dive angle and entry speed as well as setting up the pipper to allow the gunsight to be as theoretically accurate as the computer can be. Old school techniques merged with new world tech. I actually find it easier to use just the manual pipper and electronically cage the gunsight until my dive speed and angles match. Sent from my SM-G900W8 using Tapatalk Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN.
SharpeXB Posted June 4, 2016 Author Posted June 4, 2016 I've had more success just eye balling the bomb drops I know the F-86 isn't the A-10, the bombs will fall somewhere in the right time zone if you're lucky ;) i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
SharpeXB Posted June 4, 2016 Author Posted June 4, 2016 Sure does, did some auto drops yesterday in 1.5.3 stable and 2.0.2. Not sure what You mean by pipper not tracking the target on the ground though, as it's not supposed to. Mind You, it will disappear (blink actually) and the ordnance will be dropped only if You haven't fudged anything during dive entry. So is there a trick to getting it to work? I've tried it till I actually ran out of fuel and never saw the reticle disappear as far as I've read you: hold down the electronic caging button start your dive, put the reticle on the target and then release the caging button the red light should be lit indicating it's locked or whatever. in auto mode the reticle will disappear indicating a drop in manual release the same thing happens but you have to depress the button i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Art-J Posted June 4, 2016 Posted June 4, 2016 (edited) Nah, the auto method can yield pinpoint accuracy in no-wind conditions when the entry and dive are right. At least in 2.0. Yesterday I made two bomb runs on this white cylindrical tank next to Groom Lake runway (my favourite "test" target in 2.0), starting from ~11000 feet and on both runs, the M117 bombs dropped exactly on the tank. Even I was surprised, as despite numerous tries I haven't managed to repeat similar feat in 1.5.3 :D (maybe the system accuracy had been dumbed down somewhat in that version? Let's wait for next 2.0.2 update and see). I think it's still too accurate really, as it makes the whole MPC method completely redundant. The real manual says the MPC was invented for better accuracy, so our simulated sight computer operation in auto- is probably a bit on the overmodelled side. Edit - the response above is to Your post #5. As for the #6, You've read all that correctly, BUT, the mechanism seems to go bonkers when rolling hard towards the target, or when doing it late. So smooth, shallow dive entry (preferably nose-over, maybe with a little bit of roll) from at least 10 000 is recommended, while keeping the pipper dead on the target with absolute no roll and sideslip whatsoever is crucial. Don't bother with red light, as the sight works with it on or off anyway. Edited June 4, 2016 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
RAZBAM_ELMO Posted June 4, 2016 Posted June 4, 2016 Yeah once you mechanically uncage the sight then you want to immediately electrically cage the sight in order to stop excessive pipper movement until you are in your dive and are not making large aircraft movements. Sent from my SM-G900W8 using Tapatalk Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN.
SharpeXB Posted June 5, 2016 Author Posted June 5, 2016 (edited) I've tried this dozens upon dozens of times and it just doesn't work. I understand you're supposed to place the reticle on the target, release the electronic caging button, then the reticle is supposed to disappear and in Auto mode the bombs will drop, in manual mode that's when you press the weapon release. In auto your supposed to just hold the button down in the dive and then they release at the right time. none of that's working. So it must be a bug. I've tried this about a hundred times and it doesn't work like in this video [ame] [/ame] Edited June 5, 2016 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Art-J Posted June 5, 2016 Posted June 5, 2016 (edited) I've tried this dozens upon dozens of times and it just doesn't work. I understand you're supposed to place the reticle on the target, release the electronic caging button, then the reticle is supposed to disappear and in Auto mode the bombs will drop, in manual mode that's when you press the weapon release. In auto your supposed to just hold the button down in the dive and then they release at the right time. none of that's working. So it must be a bug. I've tried this about a hundred times and it doesn't work like in this video Double check all key assignments then, and run a repair. There were some controls changes in last couple of patches for the F-86 and maybe some of Your old assignments are off. Although the vid is a bit old, the system still works as shown there. I might try to record and post a track, but with replays being a bit wonky nowadays, I don't know If it'll work. Wouldn't be very different from John's vid anyway. Edited June 5, 2016 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
SharpeXB Posted June 5, 2016 Author Posted June 5, 2016 Well I checked all my assignments, they're all fine and I actually got auto to work once out of maybe a hundred times. I can get the bombs closer to the target with the manual release anyways so there's not much point in bothering with auto. In manual release the reticle will still not disappear, but just holding it on the target and releasing gets you close enough. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Art-J Posted June 5, 2016 Posted June 5, 2016 Well, one uses bombing technique one's comfortable with. I'm genuinely curious though, why You're having such a difficult time making auto- work. You should be getting regular releases with occasional failures, not the other way around. Here's a track I've just recorded in latest 1.5.3 (stable). It replayed correctly on my machine, maybe it will on Yours. First dive was smooth and level, so I got direct hit on a rather small target. Second was a bit jerky (dealing with stiff and sticky TH Warthog is the most difficult part of bombing in F-86 :D ), as a result the bomb missed, but not by much. If You manage to play the track, why don't You post Yours with a bomb run or two, so we can take a look and try to figure out what's going on.bomb_test.trk i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
SharpeXB Posted June 5, 2016 Author Posted June 5, 2016 (edited) Thanks I'll check out the track. I was going to post one too but it would just show nothing. It's better to see one that's successful. Edit. Ok I watched your track. I still don't see a big difference between what we are doing other than that your bomb releases. I'm doing the training mission, maybe there's a bug with that. I got it to release on the first pass but subsequent attacks, even though the same don't work. My reticle looks different than yours. When I start the dive it's large and the red light is off, then when it finds the range the red light comes on and the reticle shrinks. Then I release the e cage and hold down the bomb release. It works that way only on the first pass. Maybe it's a bug related to unlimited ammo? Also once I'm tracking on the ground target and the red light is on, pressing and releasing and pressing the e cage has no effect on the reticle. I can't make tracks of the training missions. Also can't select bombs as a load out in the quick mission maker which is odd. Edited June 6, 2016 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Art-J Posted June 6, 2016 Posted June 6, 2016 (edited) I played tutorial mission only after it was added to the module. It was working allright. Since then, however, we've got at least one patch per st/OB version, so something might get bugged. Will test later. I also never dropped two at once, and have been using only limited ammo plus M117s in recent tests. It shouldn't make a difference, but one can expect any glitches in our sim :D. Not being able to save tracks of tutorials is normal If I recall correctly. In custom missions, the bomb configs should become visible in mission loadout menu when switched from default "CAP" to "ground attack" or "nothing". P.S. - also, don't bother with waiting for the red light to come on, because the sight doesn't use radar for slant ranging anyway. Do the buttons clicking immediately after placing pipper on the target. Otherwise, if done too late, if might not allow the sight to calculate release solution in time. Edited June 6, 2016 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Recommended Posts