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Posted
It can be switched between day-lights and night-lights mode. Canted one with reds is the latter.

Really? Where is the switch to cycle between the two?

 

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Posted

How about study the manual ? ;)

 

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Posted
Really? Where is the switch to cycle between the two?

 

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It's a right click somewhere on the display face. In reality you grab the entire housing and rotate it ~20 degrees so the red filter lenses move in front of the back lights.

Posted
It's a right click somewhere on the display face. In reality you grab the entire housing and rotate it ~20 degrees so the red filter lenses move in front of the back lights.

Thanks I'll give it a try. From what I know there was only the spo lights test button but I'll try on the facia

 

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Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted (edited)
It's a right click somewhere on the display face.

 

Yes, but the click sport is quite small and fiddly to hit.

 

Looks like this RWR simulation is still in alpha stage…

 

Yes the behaviour seems very simplistic, i'm hoping for a massive patch for the Mig21 soon! :)

Edited by Dugong
Posted
Yes, but the click sport is quite small and fiddly to hit.

 

 

 

Yes the behaviour seems very simplistic, i'm hoping for a massive patch for the Mig21 soon! :)

 

Not just for MIG but for whole DCS. The radar systems are so simple that discussion about radars is almost useless.

Just wait until we get radar wave theories simulated.... multiplayer would change radically overnight and people start whining.

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Posted
Looks like this RWR simulation is still in alpha stage…

 

Yes, but the click sport is quite small and fiddly to hit.

 

 

 

Yes the behaviour seems very simplistic, i'm hoping for a massive patch for the Mig21 soon! :)

 

If you have specifics of what is wrong, please list them.

 

We have matched the information available in manuals about the SPO.

We can't perfectly normalize values between every single radar in the game.

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Founder & Lead Artist

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Posted (edited)
We can't perfectly normalize values between every single radar in the game.

 

Perfection is not really the intention. But when I read that grotesque fact:

 

Just tested the 21 RWR against the F86F and guess what, 80km detection range as well, something is most certainly wrong!

 

I think there is still something to do about it. You can add that to your own todo list.

Edited by Bogey Jammer
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Posted (edited)

All, please consider:

 

Radar modelling within DCS, from what I have read, is not based on radar theory. The radar system works on the position, aspect, size and speed of the objects - basically it's like a passive system, it relies on being able to 'see' the object, presumably there is a master 'object array (array as in programming terms)' which defines the position, speed, aspect, type etc of all objects in the game and the relevant countermeasure/radar code for each module consults this array when deciding what to display to the user. I am not sure how much of this is abstracted by DCS or if DCS just exposes a list of objects and the developer can do their own work.

 

With that in mind there are no 'radar waves' in DCS being generated by the aggressor to be received by the SPO-10 code. So the SPO-10 code has access to the same 'object array' as any other radar/countermeasure code object, so it can see which objects are at which distance, and whether they are emitting, whether they are facing towards/away, etc.

 

LN do not control modules aside from their own, so I guess they have to give their SPO-10 a list of modules (aircraft, SAMs, etc) and an effectiveness (range) value depending on the modernity, etc of each unit. The SPO-10 code then does a calculation: how distant is the object, is it facing me, what is the altitude, is it emitting, is it behind terrain and decides whether to alert.

 

This is my conjecture but from all the reading I have been doing this is fairly accurate as to how radar within DCS works. It is not a simulation of radar, it is a system designed to allow radars to be functional in game.

 

So, you are not going to find in any manual anywhere details about the real world effectiveness of the SPO-10. 'Detects radar emissions up to 20km' or something maybe, but versus specific radars, including more modern ones designed long after the SPO-10 was last in production? No chance.

 

So I believe you have to accept that any modelling of the performance of the SPO-10 - beyond the behaviours exposed in the manual, i.e. the manner in which the lights flash, the beep patterns - will be original research / original fiction.

 

Of course if anyone has more details about how things _actually_ work in game - if I am wrong - I would be interested. Maybe we can come up with some potential ideas to improve, in that case? Not just 'make it better' but a different way to model the system.

Edited by Lascaille
Adding
Posted
What are you basing the the more accurate than ever before on?

 

I tested the new RWR behaviour against M2000, F15, F5, A4E & Mig21 and found the following;

 

-Detects ALL aircraft radars at 80km

-Flashes/Tone noticeable increase in rate at 35km for ALL radars

-Powerfull radar (M2000/F15) has all four lights when locked @ ~30km & no sort of launch indication.

-Older radars (A4/f5/mig21) have no indication of lock outside of 4km

-Older radars have all four lights at 4km exactly and less.

 

To me this doesn't seem particularly realistic, especially the identical detection ranges of massively different power radar systems. It just seems we have 2 different rwr scripts for old/new radar. I havent testred ground radar yet to see if its the same sort of behaviour.

 

I tested ground radars a while back.

 

I noticed NO indication of lock as far as I could tell with SA-6, SA-3, and SA-10 SAMs. I tried naval SAMs and had the same problem.

 

No radar lock indication other than all 4 lights coming on when you're too close.

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