Highwayman-Ed Posted July 2, 2016 Posted July 2, 2016 1.5.4.54316.106 Ground clutter (grass) is flickering in the right eye periodically. It's not a consistent flicker that occurs all of the time, or at a set interval, but for a split second the ground clutter appears to warp out of place and then back to it's correct position. Most noticeable when taxiing and some airfields appear to be impacted more than others, Novorossiysk (every 2 or 3 seconds) for example seems worse than some others such as Mozdok (once or twice every 10 seconds). Didn't notice this issue prior to this version. Using the VR Preset with Pixel density at 2.0 1 Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
j0nx Posted July 2, 2016 Posted July 2, 2016 I complained of this issue last week after 1.5.4 but you described it much more succinctly. Thanks. ROTORCRAFT RULE GB Aorus Ultra Z390| 8700K @ 4.9GHz | 32 GB DDR4 3000 | MSI GTX 1080ti | Corsair 1000HX | Silverstone FT02-WRI | Nvidia 3D Vision Surround | Windows 10 Professional X64 Volair Sim Cockpit, Rift S, Saitek X-55 HOTAS, Saitek Pro Flight Rudder Pedals, Microsoft FF2, OE-XAM Bell 206 Collective, C-Tek anti-torque pedals UH-1, SA342, Mi-8, KA50, AV8B, P-51D, A-10C, L39, F86, Yak, NS-430, Nevada, Normandy, Persian Gulf
Frusheen Posted July 2, 2016 Posted July 2, 2016 This has already been posted here. I think before we had a vr bugs section. http://forums.eagle.ru/showthread.php?t=169061 __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
scotth6 Posted July 3, 2016 Posted July 3, 2016 I am also still seeing the ground clutter flickering. I am also seeing a return of the shadow/reflection glitches that were present in the release version previously. Reflections and shadows of hills and trees on the water can appear way out of place and are very distracting. I am also seeing the disappearing of blocks of scenery in my peripheral view when I look around, mostly noticeable on the left side for some reason. So if I turn left, the imagery on the far left of the landscape will be missing blocks of terrain, and when I turn my head back to forward view the imagery will again be missing in the peripheral view while my head is turning. I didn't notice this until two updates of the beta ago, when the new VR features were implemented.
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