ramayana Posted July 20, 2016 Posted July 20, 2016 If the shark get tail cut damage(it's still alive and can fly in the game), it becomes a ghost. Symptoms - Hostile units can't see it, so they do not attack it. - Radio menus assigned to that shark disappear except F12(exit), so it can't be repaired or rearmed anymore. - TACVIEW says it's a dead unit. No more data for the shark after that. - Any triggers and scripts for the shark do not work anymore. This is not a joke, actually happens! I'm not sure this issue has been posted before but AFAIK it's always been there without any fix. And the latest DCS stable version still has it.
Bushmanni Posted July 20, 2016 Posted July 20, 2016 DCS used to consider tailless helicopters fit for combat which created problems in the AI front. Mainly AI wingmen of hopelessly spinning tailless chopper didn't engage enemy as they still considered the tailless chopper is going to take care of the job. It was fixed by flagging tailless choppers dead but seems the same logic is applied also to Ka-50 as to other choppers with tail rotors. Hopefully this gets fixed. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
ramayana Posted July 21, 2016 Author Posted July 21, 2016 DCS used to consider tailless helicopters fit for combat which created problems in the AI front. Mainly AI wingmen of hopelessly spinning tailless chopper didn't engage enemy as they still considered the tailless chopper is going to take care of the job. It was fixed by flagging tailless choppers dead but seems the same logic is applied also to Ka-50 as to other choppers with tail rotors. Hopefully this gets fixed. Thanks for the info. I'd say this is the most critical issue I've seen in DCS since its first release date. By the way, do DEVs even check the threads in this Ka-50 bugs and problems section? I'm thinking their first high fidelity module has been almost abandoned...
AlphaOneSix Posted July 21, 2016 Posted July 21, 2016 The fix is for the Ka-50 to crash and burn. It can't really fly without a tail, you know.
Devrim Posted July 21, 2016 Posted July 21, 2016 I'm confused. 1) How amount damage we're talking about? 2) Even very little tail damage, Ka-50 is considered as killed? 3) If it can't really fly without a tail, is there something wrong with our Ka-50's FM? Thanks. :) Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
ramayana Posted July 21, 2016 Author Posted July 21, 2016 The fix is for the Ka-50 to crash and burn. It can't really fly without a tail, you know. Is that an official fix? :joystick: I'm confused. 1) How amount damage we're talking about? 2) Even very little tail damage, Ka-50 is considered as killed? 3) If it can't really fly without a tail, is there something wrong with our Ka-50's FM? Thanks. :) 1) I'm not sure 'how much damaged' exactly, it just lost its tail. 2) In my experience, no. I think complete tail cut causes it. 3) Of course it can fly without a tail. It seems that the problem is Ka-50's DM, not its FM. This is track file link http://blogattach.naver.com/07921ba8bde5e33f11f39da49b770d7cd88f759672/20160722_4_blogfile/cougar2001_1469138076046_dnhhAt_trk/server-20160719-230824.trk?type=attachment Check the part of right after the humvee crews disembarked, my chopper(I was the host) hit the building and lost its tail. You'll see my chopper was still alive but disappeared in F10 map.
AlphaOneSix Posted July 22, 2016 Posted July 22, 2016 Is that an official fix? No, there is currently no fix. The real helicopter obviously would crash if it lost that much of its tail. If I could reliably reproduce the tail being removed, followed by continued flight, I'd submit it as a bug report.
ramayana Posted July 22, 2016 Author Posted July 22, 2016 No, there is currently no fix. The real helicopter obviously would crash if it lost that much of its tail. If I could reliably reproduce the tail being removed, followed by continued flight, I'd submit it as a bug report. Man that wasn't a joke? Seriously, the truth is, Ka-50 in DCS CAN FLY without a tail. Even if most of the choppers IRL would crash without tails, that doesn't mean no tail chopper should be counted as a dead unit. Just take a look at the track file. Sent from my iPhone using Tapatalk
Rogue Trooper Posted July 22, 2016 Posted July 22, 2016 Ka-50 has two coaxial rotors... the tail would matter only in forward flight and would change the center of gravity if lost... it COULD still fly. Agreed, the loss of tail would only affect CoG and directional stability. Everything it needs to fly (engines, rotors clockwise and counter clockwise) are still operational so I see no reason for it not to continue flying in real life. HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
ShuRugal Posted July 22, 2016 Posted July 22, 2016 Agreed, the loss of tail would only affect CoG and directional stability. Everything it needs to fly (engines, rotors clockwise and counter clockwise) are still operational so I see no reason for it not to continue flying in real life. unless losing the tail assembly would shift the CG forward out of the maximum tolerance for handling. One thing this sim does NOT simulate are conditions where the force the pilot would be required to apply to move the cyclic is greater than what a human could actually sustain without injury. An example of this is when hydraulic failure occurs: It has been stated by one of the devs who flies the MI-8 (which uses the same hydraulic servos as the KA-50) that he cannot even move the cyclic stick if there is no hydraulic pressure, yet in the game we can continue to fly, fight, and land safely with loss of hydraulics.
Bushmanni Posted July 22, 2016 Posted July 22, 2016 I think there's no CG shift modeled when losing tail as you only notice it by the chopper refusing to fly nose first faster than about 120km/h. The Ka-50 tail could weigh enough to cause controllability problems. At least I have hard time believing it's light enough to not require noticeable change in stick position in hover. If you look at the Ka-50 layout, it has all the really heavy components (engines, weapons, fueltanks) right under the rotor mast. But then it has thick walled titanium cockpit with big bullet proof windows, gun and Shkval optics forward of it. All that is balanced by the tail which means it's can't be featherweight. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Rogue Trooper Posted July 23, 2016 Posted July 23, 2016 (edited) last time I flew the kamov home and landed without the tail I had her trimmed right back leaving only a little rear ward stick travel to slow down. CoG shifted big time. Hydraulic oil loss is an interesting point but I believe this may be more for a cold start chopper, but I can also imagine it being a very serious nightmare in flight too when damaged. When I have time I will look this up for attack choppers. Edited July 23, 2016 by Rogue Trooper HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
ramayana Posted July 23, 2016 Author Posted July 23, 2016 Guys shark's FM is interesting and important topic but not the problem I was talking about here... Sent from my iPhone using Tapatalk
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