Thisdale Posted July 23, 2016 Posted July 23, 2016 Hey Belsimtek, Overjoyed with the F5E, one of my favorite fighter from my childhood. The work done so far is superb! One question, mostly influenced from the fact that i come from a good amount of hours flying the A10c and Dassault Mirage 2000c. The Cockpit [of the F5] seems rather big/oversized, especially in the "wide" department. I've never sat in one, so i can't tell from real life experience. But judging from the A10c and M2000c, isn't it a bit big? Again, just a question, not a judgment or "bug report". I trust you guys completely on the matter. Also, this is a VR-specific observation. In normal/TrackiR it seems fine, like the A10c or M2000c. It's in VR that everything seems to feel too big. (yes i use the re-center and all that). More a matter of scale, really. Again, loving the F5, it is probably one of the most impressive plane DCS has to offer right now. Much congrats on the release! http://www.youtube.com/konotani Computer Specs: Z97X-gaming Mobo 4670k i5 24G DDR3 GTX 1080 Asus PG278Q Rog Swift 27-INCH G-SYNC Valve Index Thrustmaster Warthog Fanatec Clubsport Pedals (used as Rudders) Thrustmaster T300 Arcantera Wheel Obutto R3volution rig
Fab Posted July 24, 2016 Posted July 24, 2016 Same fell I get in Oculus Rift.. Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public
SUI - Mustang Posted July 24, 2016 Posted July 24, 2016 The scale of movement in the cockpit compared to your head movement must be off... Should be a easy fix. My YouTube channel with tutorials and more: https://www.youtube.com/channel/UC9DrfLPXfwn2Iy-iANeux8w :pilotfly: System: I7 3770K, Asus GTX970, 16GB DDR3, 2x250GB Samsung SSD, 46Inch LG TV main Screen, 2x 24Inch Samsung secondary screens, Thrustmaster Warthog, CH Flight Rudder Peddals Pro, TrackIR 5
Einherjer Posted August 3, 2016 Posted August 3, 2016 Bringing up this thread - yes it seems to be to big, I feel a little lost on this ejection, it somehow feels strange... And... Can we have a vr pilot please?!
ED Team Stavr Posted August 3, 2016 ED Team Posted August 3, 2016 The Cockpit [of the F5] seems rather big/oversized, especially in the "wide" department. I've never sat in one, so i can't tell from real life experience. yes it seems to be to big, I feel a little lost on this ejection Hello friends. Request to all (if you are can measure it in the real life) - please replace here an actual width of the Tiger`s seat and we will compare it with the F-5E module`s ejection seat. Such comparison will make you sure about all measures in the cockpit? But judging from the A10c and M2000c, isn't it a bit big? By the way - here in the cockpit model all instruments are similar by size to the same instruments from the A-10A/C cockpit model (such as altimeter, or the engine group instrumens for example, or RWR). It means that a total width of the Tiger`s main instrumental panel here can`t be wider or narrow.
SkateZilla Posted August 3, 2016 Posted August 3, 2016 The F-5E naturally has a "wide" feel cockpit... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Knock-Knock Posted August 4, 2016 Posted August 4, 2016 (edited) Proportions can cheat a lot. If you have two cockpits, both have the same width, but one is higher (both instrument panel and canopyframe) than the other, then the taller one will feel narrower. Or just measure a Martin Baker Mk10 ejection seat. Several birds use'em. Hawk, Sabre, Mirage, of the modules we have for DCS. http://www.martin-baker.com/products/ejection-seats/mk10 - Hit installation Edited August 4, 2016 by Knock-Knock - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
Phobon Posted August 4, 2016 Posted August 4, 2016 There is a long-existing bug in the oculus runtime which does not set the IPD (distance between the eyes) correctly. So if you have an IPC which is not the average of 64mm, everything feels either too small or too large. For me, all cockpits in DCS look like they're not even 1m in width since I have a relatively small IPD. So we can only hope Oculus fix this problem soon or ask ED to implement their own IPD adjustment option like some games have already. Links to bug reports on the Oculus forum for those interested: https://forums.oculus.com/developer/discussion/40662/ipd-lens-spacing-is-not-being-used-for-video-displayed-in-hmd https://forums.oculus.com/developer/discussion/33209/bug-ovr-getrenderdesc-always-returns-default-ipd-64mm-until-slider-is-adjusted 1
Einherjer Posted August 4, 2016 Posted August 4, 2016 There's an ipd parameter in the viewconsumers.lua... Maybe we should try this?!
Thisdale Posted August 4, 2016 Author Posted August 4, 2016 There is a long-existing bug in the oculus runtime which does not set the IPD (distance between the eyes) correctly. So if you have an IPC which is not the average of 64mm, everything feels either too small or too large. For me, all cockpits in DCS look like they're not even 1m in width since I have a relatively small IPD. So we can only hope Oculus fix this problem soon or ask ED to implement their own IPD adjustment option like some games have already. Links to bug reports on the Oculus forum for those interested: https://forums.oculus.com/developer/discussion/40662/ipd-lens-spacing-is-not-being-used-for-video-displayed-in-hmd https://forums.oculus.com/developer/discussion/33209/bug-ovr-getrenderdesc-always-returns-default-ipd-64mm-until-slider-is-adjusted This... This is very interesting! http://www.youtube.com/konotani Computer Specs: Z97X-gaming Mobo 4670k i5 24G DDR3 GTX 1080 Asus PG278Q Rog Swift 27-INCH G-SYNC Valve Index Thrustmaster Warthog Fanatec Clubsport Pedals (used as Rudders) Thrustmaster T300 Arcantera Wheel Obutto R3volution rig
Thisdale Posted August 4, 2016 Author Posted August 4, 2016 There's an ipd parameter in the viewconsumers.lua... Maybe we should try this?! Not sure i see what you see. What's the command line? http://www.youtube.com/konotani Computer Specs: Z97X-gaming Mobo 4670k i5 24G DDR3 GTX 1080 Asus PG278Q Rog Swift 27-INCH G-SYNC Valve Index Thrustmaster Warthog Fanatec Clubsport Pedals (used as Rudders) Thrustmaster T300 Arcantera Wheel Obutto R3volution rig
aaron886 Posted August 5, 2016 Posted August 5, 2016 I've noticed nothing odd about the cockpit in VR.
Hook47 Posted August 5, 2016 Posted August 5, 2016 I've sat in the T-38s cockpit and this one feels spot on to me! Maybe it is an IPD thing? More VR settings is always nice
SkateZilla Posted August 5, 2016 Posted August 5, 2016 Like I said, it has a naturally "wide" feel to it, because it is actually wide. add in the canopy and frame not actually being "bubbled", it makes the frame "look" like its stretched wide, when that's the actual design. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Thisdale Posted August 5, 2016 Author Posted August 5, 2016 Like I said, it has a naturally "wide" feel to it, because it is actually wide. add in the canopy and frame not actually being "bubbled", it makes the frame "look" like its stretched wide, when that's the actual design. :thumbup: http://www.youtube.com/konotani Computer Specs: Z97X-gaming Mobo 4670k i5 24G DDR3 GTX 1080 Asus PG278Q Rog Swift 27-INCH G-SYNC Valve Index Thrustmaster Warthog Fanatec Clubsport Pedals (used as Rudders) Thrustmaster T300 Arcantera Wheel Obutto R3volution rig
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