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Posted

I'm not a real life Russian missle expert but would think ballistics wise it will become more un stable as it slows to sub sonic speeds. And since it requires a spin for stabilization I would see it definitely having an effect as its speed slows. Plus it sort of feels like environmentals have more effect in game now.

 

We would need info from ED on exact modeling and changes.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

Well I see a lot of crazy rotation of the Vikhrs, ATAKA - they do not rotate "normal" but they look like drunken missile, rotate in way of you would not think that. I do not know if that a bug is or desired behaviour, but hardly to believe it exist in real life..

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted (edited)

IIRC the vikhr in real life "barrel rolls" around the laser or something.

If you move the laser during flight that could create some funny looking maneuvers.

To be honst I didn't think about it much yet, but the movement in DCSW (at least last time I checked) did look like the vikhr videos I know and kinda fits the behaviour.

 

 

[ame]

[/ame] Edited by Aginor
Posted

I meant other kind of "rotation", this on the video is well known and modeled in DCS. But since last patch I found the missiles are more steady, they do not fly right\left so much. Instead they have animation of rotating smoke.

I think previous behavior was more realistic than current.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



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