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Ability to alter zoom levels since 1.54 personalized/edited views fail IntegrityCheck


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Posted (edited)

After 1.54 new Integrity Check system any alteration of views.lua from modules are failing the check.

 

Server.lua apparently can't alter them Either (for stand alone modules after P 51 release).

 

 

Problem is we have at least the Zoom axis that is set by default from 20° to 160° and while that is OK for triple monitors users or people that just want extra peripheral vision and don't mind the distortion, for others... me included, that huge 160° max zoom out level is a literally game breaker. Especially if we have zoom on axis the easiest is to go full min-max most of the times and max means viewing something like a warp drive action. Zooming in and out like this multiple times is almost nausea guaranteed.

 

Examples:

 

1Ipxhli.jpg

 

Epco0fs.jpg

 

UDVrC88.jpg

 

 

We need a sort of GUI like view settings to be able to personalize some characteristics without failing the IntegrityCheck.

 

 

One idea would be to have a simple GUI toggle-able by a key combination (say RShift+Enter), something similar with Controls Indicator where we could have feedback to where or settings are in relation with the cockpit and default settings.

 

YE7k1qE.jpg

 

I didn't wanted to complicate the image further but that indicator could have also the live feedback markers from axes and headtracking like different colored markers similar to default ones.

 

If it could be made to be clickable would be awesome but maybe little steps approach is better.

 

Then, the final settings be saved like with RShift+Num0 but in a different file which numbers are checked for integrity if they are within allowed limits.

Edited by zaelu

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Posted

Is this integrity check thing only for online play? Because yesterday i updated my game and changed my server.lua and snapviews.lua and did a singleplayer mission, everything was fine like before the update

Posted

Yes and it only check the files within the game folder not user saved games folder. The server.lua I don't think can input settings to the game for modules that have their own views.lua files (the new modules) or at least my efforts were fruitless even in single player.

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I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted

I may not have fully understood your post, but I would just like to say that I hate the awful crazy in-cockpit zoom-out functions that give distorted and unrealistic views and would be glad to hear that they could be outlawed in some way.

 

Happy landings,

 

Talisman

Bell_UH-1 side.png

Posted
I may not have fully understood your post, but I would just like to say that I hate the awful crazy in-cockpit zoom-out functions that give distorted and unrealistic views and would be glad to hear that they could be outlawed in some way.

 

Happy landings,

 

Talisman

 

You can do that by adjusting the server.lua file under the config/view folder, just change the max fov angle. The issue now is that it seems not to be working in multiplayer after the integrity check update

Posted

A10C, FC3 Aircrafts, Ka-50 and P51 should still respond to personalized Server.lua from Saved Game files (even the one in config folder from main game folder). But anything related that you modify within game folder will fail Integrity Check when you want to go online.

 

A huge FOV is not to be banned rather people that want it smaller should be able to do so without failing the integrity check. As I said, some people like that and some people use 3 monitors and that huge FOV is realistic and very good.

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I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

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