The M Posted July 30, 2016 Posted July 30, 2016 Because of the low fps with active Radar. I tried a 4 Magic loadout. It is not possible for me to use more then the outer Missiles.
razo+r Posted July 30, 2016 Posted July 30, 2016 Try pressing int on the weapons panel, IT should then use the inner magics
The M Posted July 30, 2016 Author Posted July 30, 2016 I made a mistake. I can´t fire more than one Missile. After that the seeker Sound is there but i can't get a lock. And i am unable to find the button you are talking about :D
Skjold Posted July 30, 2016 Posted July 30, 2016 It is a known bug that only one Magic II will fire at the moment. AFAIK the 1.5 patch to fix it will come next friday. Indeed. Nevada is scheduled to be updated this week, so the bug fixes for 1.5.4 will have to wait to the next update. But 2.0.3 will have them!
nomdeplume Posted July 30, 2016 Posted July 30, 2016 If you're using 1.5 then that's a known issue. You'll have to wait until next week (probably) for an update. Or, roll back to the previous version. If you have the NTTR map, then the open alpha version should be fixed. I think it was related to the Eclair countermeasures pod, so you could also try removing that from your loadout if you're using it and see if that helps. Don't know whether its presence actually makes a difference or not for this bug, though.
The M Posted July 30, 2016 Author Posted July 30, 2016 I am talking about the Alpha. 2 Magic works fine but when i use 4 it stops working.
nomdeplume Posted July 30, 2016 Posted July 30, 2016 Yep, concur. Looks like it wasn't properly fixed. You can use 3 magic though! ;) 1st Magic (left outer wing) - fires no problem. HUD still indicates G and D for Magic (as expected). Cannot fire second magic (right wing) normally - perhaps it's still trying to launch the 1st Magic? Enable selective jettison, fire - 2nd Magic (right outer wing) will launch. Disable selective jettison. Remaining Magics (inner wings) work fine. Strange that the selective jettison picks up the next Magic properly, but the normal fire button does not.
T_A Posted July 31, 2016 Posted July 31, 2016 Strange that the selective jettison picks up the next Magic properly, but the normal fire button does not. Not really strange, Zeus has already said he accidentally changed the code so that station tries to fire the eclair pod instead of the magic on that station. IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
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