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Posted

My wish is not a Phantom, an Apache, or a feature...

 

I just want developers to release a module with complete keycommands (of course keycommands of what systems is implemented).

 

We frequently see that almost all systems seem working properly in aircraft, but we can't assign any key or switch for some systems.

 

I'm a pilot(!) who loves assign/set his own keys on keyboard and HOTAS on 1st day. If I can not customize key shortcuts, I can't make practice and develop reflexes on aircraft to use it fluent.

 

Pleeeease. :)

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Posted

+1

 

I've run into this too and as a HOTAS lover (and VR user) it's really important to have complete and flexible control maps.

 

I'd go further as wish that there were options for both toggling/cycling switches on/off as well as setting them up/down.

 

It may sound like a low priority nit-picky request, but it makes a big difference in useability and consistency between modules.

 

Complete and flexible key binding deserves as much attention to detail as the rest of the module.

 

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Posted

I've just this morning finished printing out the HTML exports for all of the keyboard commands for every module, now that we no longer seem to get them listed in a pdf, like we used to, and I was pretty surprised at both some things that are included (one key for lifting a switch cover and another key for closing the same switch cover, for example) and yet other useful controls had no keys assigned at all.

 

One or two - admittedly still as 'beta' releases - had large amounts of controls with no assignments at all.

 

Now I've started using VR and am restricted to what is under my fingers (i.e. my HOTAS), voice control has become much more important - especially as it can be a pain to reach some controls in the cockpit, or get them accurately under the cursor (and some are not able to be reached at all, such as those on the front of the control column). That's the reason I printed them all out - so I could make voice command profiles for every aircraft. It ain't gonna be easy, that's for sure. :cry:

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted

But guys, what is the last module we had "release"? The F-86? That had all controls finish AFAIK. Everything release recently has been early access/beta, not finish. How can they have finish controls if the aicraft itself is not finish?

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

Posted
Everything release recently has been early access/beta, not finish. How can they have finish controls if the aicraft itself is not finish?

 

A beta should have everything programmed so it can be checked for errors/problems and fixed before release. Most, if not all of the betas, should really be alphas. Just my opinion.

Posted
But guys, what is the last module we had "release"? The F-86? That had all controls finish AFAIK.

 

And no list of controls assignments. "Find out for yourself" seems the new order of the day. So you have to go into the sim to find out - and not in VR, which means changing the options and then back again.

 

We used to get them as a pdf file - though anything would be nice - csv, rtf, even just a plain old text file.

 

tbh I've lost count of the number of modern games that come with no manual, no controls list, absolutely nothing - so in that respect, I suppose we are lucky.

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

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