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Posted

=== Log opened UTC 2016-08-17 03:04:39

00000.000 INFO VFS: Using 'Saved Games': "C:\Users\Randall\Saved Games"

00000.120 INFO DCS: DCS/1.5.4.55584 (x86_64; Windows/6.1.7600)

00000.120 INFO DCS: CPU cores: 2, System RAM: 4094 MB

00000.125 INFO EDCORE: (dDispatcher)enterToState_:0

00000.129 INFO Dispatcher: 2016/8/16 23:04 V1508170900

00000.143 INFO INPUT: Device [Keyboard] created deviceId = 1

00000.144 INFO INPUT: Device [Virtual Hid Device {1564F6D0-FB72-11e5-8002-444553540000}] created deviceId = 2

00000.144 INFO INPUT: Joystick created[Virtual Hid Device {1564F6D0-FB72-11e5-8002-444553540000}], ForceFeedBack: no

00000.164 INFO INPUT: Device [Mouse] created deviceId = 3

00000.379 INFO SOUND: loaded 1096 sdefs from "sounds\sdef"

00000.421 INFO SOUND: Using driver: xaudio27

00000.425 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{e4b7df4e-0f06-48d8-b032-3768d71b4a6a}' Name:'Speakers (High Definition Audio Device)', channels: 2

00000.495 INFO SOUND: XAudio2: channel layout: Headphones/Stereo

00000.495 INFO SOUND: Using SSE FTZ/DAZ mode.

00000.849 ERROR VFS: Can't mount './CoreMods/aircraft/Hawk/Textures/Avionics' to '/textures/'.

00000.856 INFO SOUND: loaded 19 sdefs from ".\coremods\aircraft\m-2000c\sounds\sdef"

00000.857 ERROR VFS: Can't mount './CoreMods/aircraft/M-2000C/Skins/1/ME' to '/textures/'.

00000.857 ERROR VFS: Can't mount './CoreMods/aircraft/M-2000C/Textures/Weapons' to '/textures/'.

00000.862 INFO SOUND: loaded 10 sdefs from ".\coremods\aircraft\mig-21bis\sounds\sdef"

00000.880 INFO SOUND: loaded 7 sdefs from ".\coremods\aircraft\sa342\sounds\sdef"

00001.164 INFO WorldPlugIns: No 'registryPath' for 'AVIODEV_C-101'

00001.188 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1

00001.191 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1

00001.235 INFO DX11BACKEND: Driver Concurrent Creates - 1

00001.235 INFO DX11BACKEND: Driver Command Lists - 0

00001.236 INFO DX11BACKEND: DX11ShaderBinaries::loadShaders

00001.236 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo

00003.371 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done

00003.372 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Randall\Saved Games\DCS.openbeta\fxo

00003.372 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done

00003.372 INFO DX11BACKEND: DX11ShaderBinaries::loadShaders finished

00003.397 ERROR VFS: Can't mount './Bazar/EffectViewer/envcubes' to '/textures/'.

00003.511 ERROR VFS: Can't mount './Mods/tech/Kuznecow/Textures/TUG_3913' to '/textures/'.

00003.648 INFO RENDERER: Global metashader cache enabled

00003.648 INFO RENDERER: Loading metashader cache from C:\Users\Randall\Saved Games\DCS.openbeta\metashaders/

00003.648 INFO RENDERER: Metashader cache: 0 (0) cached shaders out of date

00003.668 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_INVALIDARG

00003.668 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG

00003.668 ERROR DX11BACKEND: CreateUnorderedAccessView FAILED. Reason: E_INVALIDARG

00003.668 INFO DCS: try to write dump information

00003.669 INFO EDCORE: # -------------- 20160817-030442 --------------

00003.669 INFO EDCORE:

00003.670 INFO EDCORE: # C0000005 ACCESS_VIOLATION at E9A1E174 00:00000000

00003.672 INFO EDCORE: 00000000 00000000 0000:00000000

00003.674 INFO EDCORE: E9A1E174 002AF080 0000:00000000 D3D11CreateDeviceAndSwapChain()+68BB0

00003.674 INFO EDCORE: E9A72755 002AF0F0 0000:00000000 ??1DX11Renderer@RenderAPI@@QEAA@XZ()+A85

00003.675 INFO EDCORE: EA7EC915 002AF240 0000:00000000 ?addMSAAShaderDefine@PostEffectBase@PostEffects@@IEAA_NW4MSAA_ENUM@render@@AEAV?$vector@VDefinePair@render@@V?$allocator@VDefinePair@render@@@ed@@@ed@@@Z()+3275

00003.678 INFO EDCORE: EA7E9989 002AF270 0000:00000000 ?addMSAAShaderDefine@PostEffectBase@PostEffects@@IEAA_NW4MSAA_ENUM@render@@AEAV?$vector@VDefinePair@render@@V?$allocator@VDefinePair@render@@@ed@@@ed@@@Z()+2E9

00003.678 INFO EDCORE: EA8A1629 002AF2D0 0000:00000000 ?initPostEffects@SceneManager_Implement@@QEAAXXZ()+239

00003.679 INFO EDCORE: EA8A33E5 002AF350 0000:00000000 ?StartInterface@SceneManager_Implement@@UEAAXXZ()+205

00003.680 INFO EDCORE: EA8A01E4 002AF430 0000:00000000 ??0SceneManager_Implement@@QEAA@XZ()+724

00003.681 INFO EDCORE: EA8AACBA 002AF470 0000:00000000 ?CreateSceneManager@smSceneManager@@SAXXZ()+2A

00003.681 INFO EDCORE: 3FEBBD09 002AF580 0000:00000000

00003.681 INFO EDCORE: 3FEBA409 002AF600 0000:00000000

00003.682 INFO EDCORE: 3FB8D4F3 002AFCD0 0000:00000000

00003.684 INFO EDCORE: 3FFB4139 002AFD10 0000:00000000

00003.687 INFO EDCORE: 76E9F56D 002AFD40 0000:00000000 BaseThreadInitThunk()+D

00003.687 INFO EDCORE: 76FD3281 002AFD90 0000:00000000 RtlUserThreadStart()+21

00003.738 INFO EDCORE: Minidump created.

00003.738 INFO DCS: try to write track file

 

 

 

# -------------- 20160817-030442 --------------

 

# C0000005 ACCESS_VIOLATION at E9A1E174 00:00000000

00000000 00000000 0000:00000000

E9A1E174 002AF080 0000:00000000 D3D11CreateDeviceAndSwapChain()+68BB0

E9A72755 002AF0F0 0000:00000000 ??1DX11Renderer@RenderAPI@@QEAA@XZ()+A85

EA7EC915 002AF240 0000:00000000 ?addMSAAShaderDefine@PostEffectBase@PostEffects@@IEAA_NW4MSAA_ENUM@render@@AEAV?$vector@VDefinePair@render@@V?$allocator@VDefinePair@render@@@ed@@@ed@@@Z()+3275

EA7E9989 002AF270 0000:00000000 ?addMSAAShaderDefine@PostEffectBase@PostEffects@@IEAA_NW4MSAA_ENUM@render@@AEAV?$vector@VDefinePair@render@@V?$allocator@VDefinePair@render@@@ed@@@ed@@@Z()+2E9

EA8A1629 002AF2D0 0000:00000000 ?initPostEffects@SceneManager_Implement@@QEAAXXZ()+239

EA8A33E5 002AF350 0000:00000000 ?StartInterface@SceneManager_Implement@@UEAAXXZ()+205

EA8A01E4 002AF430 0000:00000000 ??0SceneManager_Implement@@QEAA@XZ()+724

EA8AACBA 002AF470 0000:00000000 ?CreateSceneManager@smSceneManager@@SAXXZ()+2A

3FEBBD09 002AF580 0000:00000000

3FEBA409 002AF600 0000:00000000

3FB8D4F3 002AFCD0 0000:00000000

3FFB4139 002AFD10 0000:00000000

76E9F56D 002AFD40 0000:00000000 BaseThreadInitThunk()+D

76FD3281 002AFD90 0000:00000000 RtlUserThreadStart()+21

 

 

 

Graphics

Monitor

Name SyncMaster on NVIDIA GeForce GTX 295

Current Resolution 1920x1200 pixels

Work Resolution 1920x1160 pixels

State enabled, primary, output devices support

Monitor Width 1920

Monitor Height 1200

Monitor BPP 32 bits per pixel

Monitor Frequency 59 Hz

Device \\.\DISPLAY1\Monitor0

GeForce GTX 295

GPU GT200

Device ID 10DE-05E0

Revision A2

Subvendor nVidia (10DE)

Technology 55 nm

Die Size 470 nmІ

Transistors 1400 M

Release Date Jan 8, 2009

DirectX Support 10.0

DirectX Shader Model 4.0

OpenGL Support 3.0

Bus Interface PCI Express x16

Temperature 78 °C

SLI 2 GPUs: GeForce GTX 295 + GeForce GTX 295 => SyncMaster 245B/245BW/245BPlus(Digital)

ForceWare version 190.38

BIOS Version 62.00.45.00.01

ROPs 32

Shaders 240 unified

Memory Type GDDR3

Physical Memory 896 MB

Virtual Memory 2688 MB

Bus Width 448 Bit

GeForce GTX 295

GPU GT200

Device ID 10DE-05E0

Revision A2

Subvendor nVidia (10DE)

Technology 55 nm

Die Size 470 nmІ

Transistors 1400 M

Release Date Jan 8, 2009

DirectX Support 10.0

DirectX Shader Model 4.0

OpenGL Support 3.0

Bus Interface PCI Express x16

Temperature 75 °C

SLI 2 GPUs: GeForce GTX 295 + GeForce GTX 295 => SyncMaster 245B/245BW/245BPlus(Digital)

ForceWare version 190.38

BIOS Version 62.00.45.00.02

ROPs 32

Shaders 240 unified

Memory Type GDDR3

Physical Memory 896 MB

Virtual Memory 2688 MB

Bus Width 448 Bit

The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...

Posted

I"ve got 4GB of system RAM. I suspect that's not enough to run DCS World. That may be the problem.

 

Shouldn't DCS World check for enough system requirements and report if it can run or not? If the RAM is the problem, simply crashing on an Access Violation isn't a good way to handle the issue, eh?

The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...

  • ED Team
Posted (edited)

Your GPU is a GTX 295 which is not a DirectX 11 graphics card. So that's why it will not run.

Edited by f-18hornet

AMD Ryzen 9 3900X, GeForce RTX 2080Ti, 32 GB DRAM, HOTAS TM Warthog, FSSB R3 Lighting, MFG Crosswind, Win 10 Pro

Posted (edited)

RAM is BELOW MINIMUM SPEC

Users have been able to run w/ less than 8GB, but mission sizes will remain small, and stability is low

 

GPU is BELOW MINIMUM SPEC

nVidia GTX295 is a DireectX 10.1/Shader Model 4.1 GPU, DCS 1.5/2.0 Requires DirectX 11 MINIMUM,

THIS is the Primary Problem.

 

 

PLEASE NOTE THE UPDATED SYSTEM REQUIREMENTS FOR DCS 1.5 / 2.0 BEFORE UPDATING FROM 1.2.x

Minimum system requirements:

OS 64-bit Windows 7/8/10; DirectX11;

CPU: Core i3; RAM: 8 GB; Free hard disk space: 60 GB;

Video: 2 GB RAM card, DirectX11 - compatible; requires internet activation.

 

Recommended system requirements:

OS 64-bit Windows 7/8/10; DirectX11;

CPU: Core i5+; RAM: 16GB; Hard disk space: 60 GB;

Video: NVIDIA GeForce GTX780 / ATI R9 290 DirectX11 or better; Joystick; requires internet activation.

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Thanks for the input, guys. I assumed it was the memory. It's not important, anyway: my gaming machine is well capable of DCS World. (It's all that it runs! :thumbup:)

 

As for my GFX card, I am currently running DX11 (on this house server.) (See diagdx screenie attached to this post.)

Capture.JPG.a23fa5398a4e2f2d9610d1445f959b0e.JPG

The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...

Posted

the card itself wont recognize the commands for DX11, since it's only DX10.1 Capable.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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