Dutch Baron Posted August 18, 2016 Posted August 18, 2016 This is regarding the new option for helicopters: ground start Does anyone know which ground units need to be close to a helicopter that has to spawn/arm/fuel without the FARP. I have tried all 4 static ground FARP units: command post fuel dump ammo storage tent This does not work. I also tried: 1. CP SKP-11 command post, FARP command post for radio communications 2. GPU APA-50 or GPU APA-80 for electrical power 3. ATMZ-5, ATZ-10, Transport URAL-375 or FARP Fuel Depot for refueling 4. URAL-375 transport or FARP Ammo Dump for rearming Still no radio reply and no arming/fueling happening. Any help greatly appreciated! http://www.TAWDCS.org ### JOINT TASK FORCE JTF-88 ### https://tawdcs.org/battalion/88th/ ### PC: i9 - 32Gb RAM - GTX 1080Ti - TM Warthog Stick and Throttle - MFG Crosswind Black - TrackIR5 - Buddy Fox UFC
joey45 Posted August 18, 2016 Posted August 18, 2016 I think you still need the FARP. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Dutch Baron Posted August 18, 2016 Author Posted August 18, 2016 That's not the answer I was hoping for haha :cry: http://www.TAWDCS.org ### JOINT TASK FORCE JTF-88 ### https://tawdcs.org/battalion/88th/ ### PC: i9 - 32Gb RAM - GTX 1080Ti - TM Warthog Stick and Throttle - MFG Crosswind Black - TrackIR5 - Buddy Fox UFC
0xDEADBEEF Posted August 18, 2016 Posted August 18, 2016 As far as I know you need the farp. But it seems like even this is not quite working the way it seems to be supposed to. I've had a case where the farp would only activate if I add a OSA unit (may not be specific to the sa8) in addition to ATC (Humvee/SKP11), Fuel Truck and Ammo Truck ... I would truly appreciate some official word on how the logic works. Beef
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