SandMartin Posted August 22, 2016 Posted August 22, 2016 (edited) In Falcon BMS I can see mig-21 pixel in 5.5 miles without problem. ----------------- In DCS World, Mig-21 contact lost in 2.0 miles (only engine smoke steel visual). From 5.5 miles distance in DCS in maximum zoom I cant see pixel of Mig-21, but in falcon i can identify Mig-21 as single engine jet. Examples here https://cloud.mail.ru/public/Cp4y/UcVkt9Rx2 https://cloud.mail.ru/public/AGig/yX36ZAgsc ----------------------- Eagle Dynamics must do something, if they want make (without radar and awacs) good dogfight gameplay in WW2 theatre (without Awacs and A-A radars). P.S. You can download videofiles in high quality if you will put button in top left side with arrow and word "Скачать" Edited August 22, 2016 by SandMartin Мой youtube канал Группа в VK IBM x3200 Tower, i7 9700k, Asus Z390-P, HyperX Fury DDR4 2x16Gb 3466 Mhz, HyperX Savage 480Gb SSD, Asus RTX3070 Dual OC 8G, 32" Asus PG329Q, Creative Sound Blaster AE-5, HyperX Cloud Alpha + Pulsefire FPS Pro + Alloy FPS brown, Track IR 4 PRO + Clip Pro, Warhog HOTAS + CH Pro Pedal + есть руль Logitech G25
VAF [136] Striker Posted August 22, 2016 Posted August 22, 2016 Is that "Smart Scaling" feature enabled in your installation of BMS? If so then that's probably why. I've looked into this problem a lot and it seems that it's more of an issue with monitors rather than a simulation limitation. I've been told that people that are using 4K monitors can see everything very clearly. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
Hadwell Posted August 22, 2016 Posted August 22, 2016 (edited) Well here's the other thing... people expect to be able to make out a number on the side of a plane at 10+ KM away, when in reality, at most it would be maybe 1KM... to make out a human sized object, the average person can see out to about 3-4km so DCS as it is, isn't too unrealistic... it's just that people are so used to shooting down planes with IFF and BVR, where you don't actually have to see what you're shooting at to know its an enemy in DCS, that they forget about the fact that human eyes just aren't THAT good... and yeah, monitor resolution does matter Edited August 22, 2016 by Hadwell My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
SandMartin Posted August 23, 2016 Author Posted August 23, 2016 Is that "Smart Scaling" feature enabled in your installation of BMS? If so then that's probably why. I've looked into this problem a lot and it seems that it's more of an issue with monitors rather than a simulation limitation. I've been told that people that are using 4K monitors can see everything very clearly. Smart scaling is disabled in this video Мой youtube канал Группа в VK IBM x3200 Tower, i7 9700k, Asus Z390-P, HyperX Fury DDR4 2x16Gb 3466 Mhz, HyperX Savage 480Gb SSD, Asus RTX3070 Dual OC 8G, 32" Asus PG329Q, Creative Sound Blaster AE-5, HyperX Cloud Alpha + Pulsefire FPS Pro + Alloy FPS brown, Track IR 4 PRO + Clip Pro, Warhog HOTAS + CH Pro Pedal + есть руль Logitech G25
iLOVEwindmills Posted August 23, 2016 Posted August 23, 2016 (edited) Short answer, we got some imposters from the 1.5 update about a year (?) ago, but it was left in sort of a semi finished state. So there really is no standard online. Imposters off you can barely see anything beyond few kms, big imposters means you can see planes 50km away. So both are far from ideal. We are hoping ED will still look at it, but they have not commented on the workings of the system since it was released. We do not know if it is working as intended, if they are aware of the feedback, or whether there will ever be any improvements to it. so DCS as it is, isn't too unrealistic... According to what? There´s documents on air to air visibility that indicate that we are quite a bit off the mark atm. Also this post quite clearly shows some of the issues. http://forums.eagle.ru/showpost.php?p=2869267&postcount=170 Edited August 23, 2016 by iLOVEwindmills
Hadwell Posted August 23, 2016 Posted August 23, 2016 well it depends on what resolution you play at, and DCS has too few LODs imho, but at 1440p, it looks right. My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
iLOVEwindmills Posted August 23, 2016 Posted August 23, 2016 well it depends on what resolution you play at, and DCS has too few LODs imho, but at 1440p, it looks right. I mean, there we already have one thing. It shouldn´t depend on resolution.
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