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Posted

Hey guys,

 

Today while moving sling load cargo around on Nellis it seemed like the weight of cargo items not being removed from the helicopter when the cargo was released.

 

To test I placed 3 items of cargo; 500lb, 1000lb and 2000lb. I pick up the 500lb item and moved it with no issue, I was able to move the 1000lb item but it took much more collective to get it off the ground. When I tried to pick up the 2000 lb item I could NOT get it off the ground with full up collective.

 

I restarted the mission, selected the 2000lb item and picked it up with no problem at all. Soooooooooooo...

 

I am NOT sure this is a bug...but it seems to be. I'll post a track when I get home if its not already identified.

 

Sierra

[sIGPIC][/sIGPIC]

Primary Computer

ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5.

 

-={TAC}=-DCS Server

Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.

  • 3 months later...
Posted

I've noticed the same thing. After release off a cargo, there is some loss of performance of the helicopter. My friend from my group has reported the same thing. The problem is more noticable when the cargo is heavier.

  • 3 weeks later...
Posted

same here

 

I've noticed the same thing. After release off a cargo, there is some loss of performance of the helicopter. My friend from my group has reported the same thing. The problem is more noticable when the cargo is heavier.

 

She unload the cargo but not the wegiht.

  • 11 months later...
Posted

this has been fixed at last!

 

in the latest Open beta!

My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift.

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