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Kaszub

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  • Flight Simulators
    DCS, FSX
  • Location
    Warsaw, Poland
  1. The trees are too big in my opinion too. I think i know why it is like that, but I don't want to speculate at this point.
  2. After this update, all the issues are gone. It was a good move to put fixes into beta first and after testing, update the release version. No stutters, no long loadingtimes anymore. Thank you for your fantastic job, keep up the good work ED! :helpsmilie:
  3. Is it working now, or does it still crash a server, or just doesn't work as intended?
  4. I know ED wants to sell their Spitfire, but really, they didn't have to break every other modules' gameplay to accomplish that :music_whistling: Seriously though, transporting troops by helicopters is broken for I don't know, a half a year maybe? And only because we have very talented community there was a workaround thanks to Ciribob's CTLD script, but now even that is broken....:mad:
  5. I've noticed the same thing. After release off a cargo, there is some loss of performance of the helicopter. My friend from my group has reported the same thing. The problem is more noticable when the cargo is heavier.
  6. Yeah, I created this thread two months ago and it's still not fixed...
  7. So maybe they don't need that many "security guards" and need more "tailors"...:music_whistling:
  8. I voted yes, but I think as probably many of you, the priority is to finish the current projects and add more adversaries for incoming modules, like late version of MiG-23 for Mirage2000C, "clickable" MiG-29 for F-14 and F/A-18. Maybe even early version of Su-27 if it's possible. If nothing will be done, in two years, it's going to be "BLUFOR all the way!" situation on the servers.
  9. No, the only solution, that I've found is to place planes in groups of one. If I set a group of, for example, two mirages, join it, and somebody join my group too, then it's bugged.
  10. I'm curious about it too. Is the radar so sensitive in real life too? I'm loosing lock so often, even if I keep flying straight, or keep the target inside the hud. I was trying to develop some tactics to counter this, doppler effect etc., but it's so random and inconsistent, that I can't come to any conclusion about it.
  11. Kaszub

    Jammer questions

    I would like to know how jammer works on the Mirage, and more importantly, how jammers work in DCS in general. That is why I've got some questions: 1. When I'm head on with an enemy fighter and he has me on my radar, should I turn it on, or better stay off? 2. When he fires a SAHR missile at me, should I turn it on, or better stay off? 3. If it's AHR missile(like AIM-120), is the answer going to be different than for 2? 4. If I am in a dogfight with an enemy fighter, should I turn it on, or better stay off? 5. How does it work if it's SAM? Again, I am not asking about how it works in real life, but how it works in DCS. Thank you for your answers.
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