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Posted

Hey guys, looking for some advice regarding the skin template for the IL-76/8. After downloading the template and skinning pieces of it I noticed that a portion under the wing will not skin, no matter what. This area also seems to include the engines as well. I looked into the LUA for the skins of other aircraft and tried hunting down the other files to figure out where it is and just can't seem to find it anywhere. Does anyone have any tips?

 

%5Bimg%5Dhttps%3A//c3.staticflickr.com/9/8825/29006295330_1d0cefcf7b_k.jpg[/img]

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Asus Z97-A/ i7-4790K/ Hyper 212 EVO/ 16GB RAM/ GTX1080 Strix OC/ Supernova 750/ X-55/ TiR

  • 7 months later...
Posted

You are looking for this part in IL78-SKIN01_02:

 

sfkqwl.png

 

If you are using the official template you must disable a part of SKY-SDW top layer, Sdw-Sky wings to be precise.

 

Now I got a question for you: How did you manage to make the skin work?

The Il-78 gives me a unique problem: if I make a new skin, and add it it won't show, I'll be able to select it but it will use the sected skin textures, not the ones in the folder, the lua file is ok, it's not my first skin, I ven tried to copy an existing skin changing the name but same problem, am I missing something here?

Posted (edited)

For one if you are making a custom skin then you need to first use the EDM app called:

 

EDM Livery Extractor GUI....

 

Then find the .edm file for the IL and extract all the file names it uses to show a skin on your desktop in a description file. Like so Example...below

 

I did the work for ya in below example!

 

-- rename it to description.lua

livery =

{

--[[ uncomment lines for customized dds/tga/bmp files --]]

 

--{"76MD-CONE-01", 0, "upaz-cone-01", true};

--{"78M-GLS-01", 0, "il76md-glass-01", true};

--{"78M-GLS-02", 0, "il76md-glass-01", true};

--{"78M-GLS-02", 5, "il76_damage_main", true};

--{"78M-SKIN01-02", 0, "il78-skin01-02", true};

--{"78M-SKIN01-02", 2, "il78-skin01-02s", true};

--{"78M-SKIN01-03", 0, "il76md-skin01-03", true};

--{"78M-SKIN01-03", 2, "il76md-skin01-03s", true};

--{"78M-SKIN01-04", 0, "il76md-skin01-04", true};

--{"78M-SKIN01-05", 0, "il76md-skin01-05", true};

--{"78M-TAXILGT-01", 0, "il76md-lndlgt-01", true};

--{"IL78-MAP-01", 0, "il78-skin01-01", true};

--{"IL78-MAP-01", 2, "il78-skin01-01s", true};

--{"IL78-MAP-01", 5, "il76_damage_main", true};

--{"IL78-MAP-02", 0, "il78-skin01-02", true};

--{"IL78-MAP-02", 2, "il78-skin01-02s", true};

--{"IL78-MAP-02", 5, "il76_damage_main", true};

--{"IL78-MAP-03", 0, "il76md-skin01-03", true};

--{"IL78-MAP-03", 2, "il76md-skin01-03s", true};

--{"IL78-MAP-03", 5, "il76_damage_main", true};

--{"il76_BANO_bill", 0, "il76md-bano-01", true};

--{"pilot_ IL76", 0, "crew_il76", true};

}

----== below part is not required for cockpit livery ==----

--[[ name your own skin in default language (en)

meanwhile, you can also name the skin in more than one languages,

replace xx by [ru, cn, cs, de, es, fr, or it] ]]

name = ""

--name_xx = ""

--[[ assign the countries

if you want no country limitation,

then comment out below line]]

countries = {""}

 

 

you dont need all of these files just the ones that pertain to the skin in question, that your doing. Name them false instead of true, cause they will be in the skins folder that your doing, the rest are in game already.

 

Then once you have all the files ready to go, then place them in a folder and name it whatever squadron you are doing at the time. Place the folder where it belongs which is most likely here if its an AI aircraft.

 

C:\Program Files\Eagle Dynamics\DCS World\Bazar\Liveries

 

Then as long as all of your files are named correctly you'll see the skin in your mission editor. Hope this helps a bit!

Edited by uscstaylor
  • 1 year later...
Posted

+1 THANK YOOOOOOOOOU

 
 
My Liveries : Download Here       IIF Project : Click here       My Discord : Isaac#5625       Iranian DCS Community Discord Channel : Click Here
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