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Posted

Not sure of the legalities of just adding Lilkiki's fire objects to the base set of statics but it would be a nice tribute if it was possible.

 

Generally though from a mission builders viewpoint it would be nice to have placeable fire and smoke objects that could be set on from the mission start or be triggered via a trigger action or script and in an ideal world have a dialogue to allow the size of fire and smoke column and colour of smoke to be set. (eg black, white, grey). Something for smoke must already be there to handle the smoke from factories etc.

 

A setting for level of damage to buildings in the mission editor would also be good. Probably by area like a brush in GIMP etc. Thinking ahead to the Normandy map (but applicable to any map and campaign including modern), as the invasion progressed there was increasing structure damage as fighting moved inland. Always having the buildings look fresh and whole won't be correct.

Posted

First thing that pops to my mind are the pictures from Desert Storm where the oilfields were burning. All in all I completely agree. If you want to create a mission where you engage in an area that has already been under fire these effects are necessary...

DCS Finland | SF squadron

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