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Posted

Hi everyone,

 

Had a nice flight with my pals yesterday night on NTTR and we experienced the greatest difficulties to hit something with the Super 530D.

 

As you can see below, missiles are perfectly guided but do not detonate at targeted aircraft proximity.

 

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On this one I am pretty sure the missile goes through the aircraft.

414680Sanstitre6.gif

 

And here are the TACVIEW files.

 

I think something's wrong...

 

Cheers,

 

Raiden

Posted

The question might be:

Is there a problem with proximity fuze in DCS 2.0 ?

 

Just tested on open beta, Vs AI Su 27, and the proximity fuze works as intended.

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted

It was vs AI.

We didn't had recollection of such an issue on Caucasus either, jojo (we didn't test it yesterday cause no time available then). Thankd for your input. :)

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Posted

Was it in multiplayer? I've heard the new netcode makes it harder to detect minimum approach distance and missiles are not fusing as well as before. In the sim and especially online things don't exist in a continuum of positions and time but as a series of states at intervals.

 

Trackview and the game client are surely interpolating positions inbetween "server frames". Perhaps the missile's closest approach is happening between these server frames.

Posted (edited)
Was it in multiplayer?

 

Had a nice flight with my pals yesterday night

 

;)

 

The "multiplayer" is probably part of the explanation indeed. The host had not the same feeling of "this is useless" as us clients, at the end of the flight. :)

 

But whatever the reasons it's a serious issue for ED. These Flanker should have been shattered to pieces...

I won't presume whoom issue it is, but agree with the rest.

Edited by Azrayen

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Posted

Please keep in mind that the icons for the aircraft and missiles in tacview are enlarged quite a bit. What in tacview might look like a near miss, might infact not be that close at all.

In tacview you should be able to see the distance between two objects. Take a look and see how close it actually is.

Don't get me wrong, it might still be very close, but I have made mistakes in judging distance between objects due to their portrait size in tacview.

Posted

I was part of this flight too, I was the DCS server and get same problems with my own missile. If needed, I have the tracks file. I confirm that the missile was below 10 meters from each aircraft in each of this cases.

 

If it is a multiplayer issue, I think that I should not be impacted by this problem... (or not, depending on the code behind...)

Posted
Please keep in mind that the icons for the aircraft and missiles in tacview are enlarged quite a bit. What in tacview might look like a near miss, might infact not be that close at all.

In tacview you should be able to see the distance between two objects. Take a look and see how close it actually is.

Don't get me wrong, it might still be very close, but I have made mistakes in judging distance between objects due to their portrait size in tacview.

 

It's true. But I have done tens of tests and watch them in TacView.

And when it's that close in TacView it's a kill. :thumbup:

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted

I don't pretend to be a great mirage virtual pilot, neither do my pals, but out of the ~50+ S530 fired that night, only 2 got a kill. I think it's suspicious enought to talk about it here.

 

If you have any doute about what I am saying, please take a look to the Tacview.

 

Anyway, can Razbam or ED say something about it? Is this being looking at?

 

Cheers,

 

Raiden

Posted

My gut tells me that it's a lag issue.

 

As far as I've seen, the new netcode changes don't actually place other aircraft where they are in their game. It attempts to "smooth" out the location of all objects, which in turns offsets them. I've tested this quite a bit with guns fights and I've been firing through a buddy and the rounds just miss. On my screen he's in my sight, on his screen I'm actually lagged behind quite a bit.

 

This would be the same for the missile code, where the missile isn't fuzing because the bandit is actually in a different location. Now if both the shooter and the defenders tacview match up and show the exact same thing, then it's not lag (probably).

 

The problem is testing stuff like this is really hard work as we don't have a sandbox/debug suite that lets us really get into the nitty-gritties of what the engine is doing.

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