Sport Posted September 18, 2016 Posted September 18, 2016 I'm not entirely sure where to start or look, so I'll defer to the expertise of the community. I'd like to add a SEAD role to the F-5E and add AGM-45 Shrikes to the the payload list. Apparently this is a valid loadout for some variants of the F-5 and I want to do some testing to see how the ARMs work in-game. Can someone give me a hand? Thanks in advance Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news!
Bewsher Posted September 20, 2016 Posted September 20, 2016 (edited) ADD this line to the F-5E.lua on outer pylon with Notepad++ { CLSID = "{3E6B632D-65EB-44D2-9501-1C2D04515405}",arg_value = 0.0,attach_point_position = {-0.092, -0.005, 0.0}}, -- AGM-45B AND this line too. aircraft_task(SEAD), to other aircraft_tasks section in lua file. Backup before editing too. Also they dont fire under pilot control only AI controlled. However you can load them to your wing man and radio/task them to fire the AGM-45s at air defenses. Have left out the F-5E.lua file as its just a copy/paste above lines to that file and further updates will change such file. Edited July 8, 2017 by Bewsher Shrike pylon positions back a bit on outer pylons versus fowards slightly for inner ones. 1
Sport Posted September 21, 2016 Author Posted September 21, 2016 Wow... that's awesome thank's for the help! Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news!
Bewsher Posted September 21, 2016 Posted September 21, 2016 (edited) No Prob. Same issue as you've found that it wont fire as a player only as AI. Edited September 22, 2016 by Bewsher
Hook47 Posted September 25, 2016 Posted September 25, 2016 One day- I'll find a way to make these type of mods pilot fireable :) it's a personal challenge.... Then again there are people here who are way smarter than me who haven't yet, so I may be dreamin'
razo+r Posted September 25, 2016 Posted September 25, 2016 The thing is, AI can use any weapons, like here for example The human can only use the avionics of the plane/module, and the shrike needs another avionic type, like su-25t or in future f 18, so if you would replace the f5 avionic with the su 25 avionic, which wouldn't make really sense, then you could fire them
Hook47 Posted September 25, 2016 Posted September 25, 2016 In a perfect world, what I would like to accomplish is to somehow import the ELINT pod mode ONLY into another aircraft, leaving the other avionics in place. In other words you hit a key to enter ELINT mod, the normal HUD is replaced by the ELINT SU-25T Display, you fire the weapons then exit the mode. I had this especially in mind for the M2000C to simulate the ARMAT missile, but if this is possible or not is something I'm still working on determining.
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