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Posted

I have updated to Beta 2.9.5 and I fly mostly warbirds.
I have noticed that the effects for Cannon / Gun Fire for both the F4U-1D and the P51-D are not working - AND Not showing up in the "Effect Monitor" 
The rest of the effects seem to work
Does anybody else have the same issue?

AMD Ryzen 9 9500X3D @ 4700MHz  - MAG X870 Tomahawk WiFi  -  MSI GeForce RTX 4090 / 64 GB DDR5 6000 MHz
HP Reverb G2

  • 2 weeks later...
Posted

Back to DCS after a hiatus.
I noticed when flying the Hornet an effect engaged forever, I think it´s related to G-force, it happens after maneuvering for AG, for startup, taxi, takeoff and crusing, it´s all good. Im using 2.7 version so I will update today and test again.

i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP

FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak

Posted

First of all, many thanks for developing this software.

Would it be possible to address the issue of the vibrations getting banana after an ejection.

This happens if the option door/canopy is enabled. Hence the only way to prevents it till a fix comes is by disabling altogether this parameter.

It seems that vibration will continue for as long as the system detects the canopy flying in the air, till it crashes.

I dont know if it is done by design or a bug.

Other FFB systems such as VPforce Rhino have a cutoff implemented just after ejection.

Many thanks in advance for taking this into consideration.

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