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Posted

those obiects are separate from the F-15E.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Both pods are a part of the model. And even if it was an external loadout (separate model), you can have skin-specific textures on these as well, as long as you define the material correctly in lua ;)

 

My fault, yeah, the Sniper FLIR and LANTIRN Pods were integrated into the model, and the Optic's Assigned in the LUA for the AI to Use.

 

Both the LANTIRN and SniperXR Have their own Map.

 

{"f15e_lantirn", 0, "f15e_lantirn", false};

{"f15e_lantirn", 2, "f15e_lantirn_spec", false};

 

 

I also attached a 2 layer PSD file, w/ the Original Diffuse plus the Texture Coordinates Overlay, if that Helps.

F-15E_LANTIRN_SNIPERXR.zip

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Thanks SkateZilla but unfortunately that's not enough.

I need an original like the stab and wing psd. I need with the sperated weathering, occlusion, rivets, markings etc. layers. At least would be good to use that :(

May the THRUST be with you

Posted

You can Paint over it, and it change the layer render type to overlay or color, etc and it will allow the dirt, rivets etc to come through.

PSD_OVERLAY.thumb.jpg.a6bf438495c3f03394812772077ce9b0.jpg

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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