Falcon_S Posted October 18, 2016 Posted October 18, 2016 Can someone to explain me why and how it can affect other things in DCS? Look at the missiles... (same fight but two tacview records. One by server, second one by client) Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
Drona Posted October 18, 2016 Posted October 18, 2016 I really don't know the answer to that question. It's the nature of DCS track replay comrade. It's been broken for a long time and ED are just not bothered about it.
Nu-NRG Posted October 18, 2016 Posted October 18, 2016 (edited) I really don't know the answer to that question. It's the nature of DCS track replay comrade. It's been broken for a long time and ED are just not bothered about it. This is tacview. It's real time export and not track reply. @238thFalcon, that missile tracks are awesome to see side by side. Nice catch there! One thing I found funny on last training, was seeing missile (in pit) flying towards me facing 90 away from me. Maybe it has something to do with desync? Edited October 18, 2016 by Nu-NRG Aviate - Navigate - Communicate
kobeshow Posted October 18, 2016 Posted October 18, 2016 I have done basically the same test with a buddy of mine and we just chalked it up to "DCS things". In our tests we noticed similar missile behaviour, there was desynch in terms of missile flight path, but wether it is a hit or a miss is pretty much consistent. I have attached the .acmi tracks if anyone is interested.Missile Tests.zip [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy
Falcon_S Posted October 20, 2016 Author Posted October 20, 2016 ...that missile tracks are awesome to see side by side. Nice catch there!... That missiles situations are crazy. In my case i was server/client and trying to avoid missiles that are miss already and spent valuable time in fight because i think that i have misslie on me all the time while my opponent see his miss at the right time and can continue to pressure me. If I see the same thing as well as the opponent, things would have been different for him (for whole fight) and he will have more pressure from me because i will turn on him much earlier. This is how I see it. Here is a some hole in "space" and time definitely... Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
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